Difference between revisions of "Sacred:Combat Kick"
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'''Pros''' | '''Pros''' | ||
− | *The Damage (+10% per Rune Level) and Attack (12.5% per Rune Level*) bonus increases linearly. | + | *The Damage (+10% per Rune Level) and Attack (+12.5% per Rune Level*) bonus increases linearly. |
*One of the lowest regeneration level times (3 - only Mongoose and Confusion have a lower RLT). | *One of the lowest regeneration level times (3 - only Mongoose and Confusion have a lower RLT). | ||
[[Sacred:CA_and_Spell_Regeneration_Formulae_(%2B_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|Level Time]] | [[Sacred:CA_and_Spell_Regeneration_Formulae_(%2B_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|Level Time]] |
Revision as of 11:06, 19 February 2015
Kick technique that harms an opponent and knocks him back.
Stats and Formulae
- The regeneration formula can be found at Regeneration Formulae.
- Ranged = 20
- Damage bonus = 0% + 10%*(Rune Level - 2); (at Level 1 -9%)
- Attack bonus = 42% + floor(12.5%*(Rune Level - 1)*100)/100 (Sudden Fury, Rage and Revenge share the same formula)
Usage Strategies
...
Pros and Cons
Pros
- The Damage (+10% per Rune Level) and Attack (+12.5% per Rune Level*) bonus increases linearly.
- One of the lowest regeneration level times (3 - only Mongoose and Confusion have a lower RLT).
Cons
- The range does not increase - it remains constant throughout rune levels.