Difference between revisions of "Sacred 2:Du'Rach Commander Harrad'smit"
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− | Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a side quest | + | Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a boss of the side quest [[Sacred 2:Take the Initiative|Take the Initiative]]. |
{{Boss | {{Boss | ||
|Thumbnail=[[File:harrad.jpg|247px]] | |Thumbnail=[[File:harrad.jpg|247px]] |
Revision as of 17:20, 13 July 2023
Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a boss of the side quest Take the Initiative.
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Damage Done: Weak against:
Immune to: |
Quests
- Du'Rach Commander Harrad'smit is involved in Take the Initiative quest.
Notes
- Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
- Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
- Regular attacks do Physical and Magic damage.
- Has a contingent of Elite Personal Guards near him but can be easily lured away from them to fight him alone.