Difference between revisions of "Sacred 2:FX"
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(First Steps on trying to migrate the Sacred 2 FX List to the Wiki) |
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Revision as of 17:08, 13 January 2024
--THIS PAGE IS A TO-DO-LISTED MOCKUP AND NOT FINISHED--
"FX" stands for "effects" and can be triggered ingame via spells.txt or questscripts.txt. There are SFX (sound effects) and VFX (visual effects), most FX have both.
There is a categorizing System for FX invented by a member of the DarkMatters community:
- Standard FX refer to FX working both if triggered at the spell routine (fxTypeSpell) and the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Partial FX refer to FX working on the spell routine (fxTypeSpell), but only partially on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Spell FX refer to FX working only if triggered on the spell routine (fxTypeSpell) of spells.txt
- Casting FX refer to FX working only if triggered on the casting routine (fxTypeCast, fxTypeCastSpecial) of spells.txt
- Scripted FX refer to FX which can't be assigned to a Combat Art via spells.txt
Using this System, there already exists a more-or-less Complete Sacred 2 FX List with screenshots, however it's tedious to browse.
Here is an unfinished sortable list of all Sacred 2 FX:
FX Name | spells.txt | questscripts.txt | SFX | VFX | appliance | Boss/Hero | ranking | pak shader(s) | pak image(s) | particle script(s) |
---|---|---|---|---|---|---|---|---|---|---|
FX_ENEMY_TENERGY_EXPLOSION | Standard | ? | ? | ✓ | AoE | Gar'Colossus | 4 | ? | ? | ? |
FX_ENTZUENDEN | Standard | ? | ? | ✓ | single target | None | 4 | ? | ? | ? |
FX_FROSTKREIS_C | Standard | ? | ? | ✓ | hand | None | 1 | ? | ? | ? |
FX_GEN_AREASCHADEN | Standard | ? | ? | ✓ | AoE | None | 4 | ? | ? | ? |
FX_GEN_BERSERKER | Standard | ? | ? | ✓ | single target | ? | 3 | ? | ? | ? |
PLACEHOLDER | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
PLACEHOLDER | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
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