Difference between revisions of "Sacred 2:Combat Reflexes"
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* Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery. | * Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery. | ||
* Reduces the chance to sustain a critical hit from any attack, including spells. | * Reduces the chance to sustain a critical hit from any attack, including spells. | ||
+ | * If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%. | ||
===Tooltip values=== | ===Tooltip values=== |
Revision as of 09:47, 27 November 2024
Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
- Evade Chance +X%
- Chance Against Critical Weapon Hits -X%
Combat Reflex Mastery
Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.
- Evade Chance +X%
- Chance Against Critical Weapon Hits -X%
Evade Chance +X%
- Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
- It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
- Receives a significant one-time increase upon reaching mastery.
Chance Against Critical Weapon Hits -X%
- Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
- Reduces the chance to sustain a critical hit from any attack, including spells.
- If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Evade Chance, +%: | 3,1 | 12,2 | 19,2 | 24,4 | 28,3 | 31,3 | 33,8 | 35,9 | 36,6 | 48,3 | 49,5 | 51,6 | 53,4 | 54,8 | 56 | 57 | 57,9 | 59 | 59,9 | 60,7 | 61,4 |
Chance vs Critical, -%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |
Breakpoints
- The bonuses are increased in steps as shown in the Combat Reflexes full table.
The Evade Chance bonus at a given skill level x is given fairly precisely by the following formulas:
- 57.0*(x+1.43)/(x+43.5) Pre-Mastery
- 69.9*(x-19.1)/(x+5.95) Mastery
The Avoid Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:
- 80.0*(x+1.50)/(x+21.25) Pre-Mastery
- 85.6*(x-32.9)/(x-19.0) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = 48.26
This value compared with the table value is a good example of the precision the formulas offer.