Difference between revisions of "Sacred 2:Combat Reflexes"

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(Add example for Chance Against Critical Weapon Hits)
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* Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery.
 
* Requires [[Sacred 2:Skill Mastery|Skill Mastery]]. Contrary to what the tooltip states, it will not work before mastery.
 
* Reduces the chance to sustain a critical hit from any attack, including spells.
 
* Reduces the chance to sustain a critical hit from any attack, including spells.
 +
* If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
  
 
===Tooltip values===
 
===Tooltip values===

Revision as of 09:47, 27 November 2024


combatreflexes.gif Combat Reflexes

Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

combatreflexes.gif Combat Reflex Mastery

Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.

  • Evade Chance +X%
  • Chance Against Critical Weapon Hits -X%

Evade Chance +X%

  • Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
  • It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
  • Receives a significant one-time increase upon reaching mastery.

Chance Against Critical Weapon Hits -X%

  • Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
  • Reduces the chance to sustain a critical hit from any attack, including spells.
  • If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.

Tooltip values

Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Evade Chance, +%: 3,1 12,2 19,2 24,4 28,3 31,3 33,8 35,9 36,6 48,3 49,5 51,6 53,4 54,8 56 57 57,9 59 59,9 60,7 61,4
Chance vs Critical, -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


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Breakpoints


The Evade Chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 57.0*(x+1.43)/(x+43.5) Pre-Mastery
  • 69.9*(x-19.1)/(x+5.95) Mastery

The Avoid Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.50)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x-19.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = 48.26

This value compared with the table value is a good example of the precision the formulas offer.


See Also