Difference between revisions of "Sacred 2:Combat Reflexes"
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(Add example for Chance Against Critical Weapon Hits) |
(Remove the "breakpoints" section and add a link to a "formulas and tables" page.) |
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* If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%. | * If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%. | ||
− | === | + | === How to calculate the values for a given skill level === |
+ | See this page: [[Sacred 2:Combat Reflexes - formulas and tables|Combat Reflexes - formulas and tables]] | ||
+ | === Tooltip values === | ||
− | {|class="skills" width="90%" cellspacing="0" | + | {|class="skills" width="90%" cellspacing="0" |
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
|width="140px" align="left"| Skill level | |width="140px" align="left"| Skill level | ||
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
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===See Also=== | ===See Also=== |
Latest revision as of 10:36, 27 November 2024
Combat Reflexes
Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
- Evade Chance +X%
- Chance Against Critical Weapon Hits -X%
Combat Reflex Mastery
Further increases the chance to evade hostile weapon attacks and lowers the chance to sustain critical hits.
- Evade Chance +X%
- Chance Against Critical Weapon Hits -X%
Evade Chance +X%
- Takes part in the chance to hit formula. Therefore it affects all weapon based attacks.
- It looks similar to Chance to evade +X%, but it is actually a separate multiplier in the chance to hit formula.
- Receives a significant one-time increase upon reaching mastery.
Chance Against Critical Weapon Hits -X%
- Requires Skill Mastery. Contrary to what the tooltip states, it will not work before mastery.
- Reduces the chance to sustain a critical hit from any attack, including spells.
- If we have Chance Against Critical Weapon Hits -50% and an opponent normally has 80% chance for critical hit, then the new chance for critical hit will be 40%. If an opponent normally has 150% chance for critical hit, then the new chance for critical hit will be 75%.
How to calculate the values for a given skill level
See this page: Combat Reflexes - formulas and tables
Tooltip values
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Evade Chance, +%: | 3,1 | 12,2 | 19,2 | 24,4 | 28,3 | 31,3 | 33,8 | 35,9 | 36,6 | 48,3 | 49,5 | 51,6 | 53,4 | 54,8 | 56 | 57 | 57,9 | 59 | 59,9 | 60,7 | 61,4 |
Chance vs Critical, -%: | 9 | 29,4 | 41,7 | 49,2 | 54,2 | 57,8 | 60,5 | 62,7 | 63,4 | 64,3 | 66,1 | 68,8 | 70,9 | 72,5 | 73,8 | 74,8 | 75,7 | 76,8 | 77,7 | 78,4 | 79 |