Sacred 2:Runes
Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don’t need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange.
Rune Exchange rates at Runemaster:
1 rune for 1 rune: 125000 gold
2 runes for 1 rune: 25000 gold
3 runes for 1 rune: 5000 gold
4 runes for 1 rune: 500 gold
Runes that you find or obtain in exchange for other runes from a runemaster are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it.
Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character’s level.
The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects have better effects at higher difficulty levels.
- Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters.
- Tip2-If you have money, exchange runes on 1:1 or maximum 2:1 since you'll be having a LOT of money and don't know what to do with it ;)
Contents
Secondary Rune Effects - Bronze/Silver Level
Dryad
Capricious Hunter (Chance for Poison +2.0%)(Chance for Poison +3.0%)(Chance for Poison +4.3%)
Ravaged Impact
Darting Assault
Forest Flight
Dust Devil
Sinister Predator (Buff)
Cabalistic Voodoo (Life Leeched per hit +3)(Life Leeched per hit +4)
Twisted Torment
Viperish Disease
Black Curse
Malicious Totem
Moribund Animus (Buff)
Nature Weaver (Opponents chance to Wound/Weaken/Burn/Poison/Freeze 9%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -10.7%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -13.0%)
Edaphic Lances
Tangled Vine
Goldenglade Touch
Acute Mind
Ancient Bark (Buff)
High Elf
Arrant Pyromancer (Chance for Burn +2.0%)(Chance for Burn +3.0%)
Ancestral Fireball
Incendiary Shower
Blazing Tempest
Fire Demon (Buff)
Incandescent Skin(Buff)
Mystic Stormite (Spell Intensity +0.5%)(Spell Intensity +0.7%)
Frost Flare
Glacial Thorns
Raging Nimbus
Cascading Shroud
Crystal Skin(Buff)
Delphic Arcania (Block: Chance Combat Arts +4.9%)(Block: Chance Combat Arts +5.3%)
Cobalt Strike
Enchanted Coup
Shadow Step
Expulse Magic
Grand Invigoration
Inquisitor
Gruesome Inquisition (Damage of enraged players +10.0%) (Damage of enraged players +11.0%)
Callous Execution
Ruthless Mutilation
Mortifying Pillory
Frenetic Fervor
Purifying Chastisement (Buff)
Astute Supremacy (Chance to reflect: Close Combat +4.9%)(Chance to reflect: Close Combat +5.3%)
Levin Array
Clustering Maelstrom
Raving Thrust
Zealous Doppelganger
Reverse Polarity (Buff)
Nefarious Underworld (Life leeched per hit +3)(Life leeched per hit +4)
Dislodged Spirit
Paralyzing Dread
Inexorable Subjugation
Eruptive Desecration
Soul Reaver (Buff)
Seraphim
Exalted Warrior (Damage Mitigation: Physical +2.0%)(Damage Mitigation: Physical +2.5%)
Soul Hammer
Pelting Strikes
Assailing Somersault
Dashing Alacrity
Battle Stance (Buff)
Celestial Magic (Chance to evade +11.8%)(Chance to evade +14.8%)
Baneful Smite
Radiant Pillar
Instill Belief
Hallowed Restoration
Cleansing Brilliance (Buff)
Revered Technology (Shield Regeneration Time +10%)(Shield Regeneration Time +12.5%)
Archangel’s Wrath
Flaring Nova
Divine Protection
Warding Energy (Buff):
BeeEffGee (Buff):
Shadow Warrior
Death Warrior (Armor +6.5%)
Demonic Blow
Grim Resilience (buff)
Rousing Command
Ruinous Onslaught
Scything Sweep
Malevolent Champion (Defense Value +5.0%)(Defense Value +6.5%)
Frenzied Rampage
Belligerent Vault
Augmenting Guidon
Killing Spree
Reflective Emanation (buff)
Astral Lord (Block chance: Projectiles +4.9%)(Block chance: Projectiles +5.3%)
Spectral Hand
Skeletal Fortification
Rallied Souls
Shadow Veil
Nether Allegiance (Buff)
Temple Guardian
Devout Guardian (Attack Value +5%)(Attack Value +6.5%)
Dedicated Blow
Battle Extension
Deathly Spears
Combat Alert
T-Energy Shroud
Lost Fusion (Chance for critical hits +1.0%)(Chance for critical hits +1.5%)
Amplifying Discharge
Furious Emblazer
Jolting Touch
Archimedes Beam
Propelled Levitation
Source Warden (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%)
Primal Mutation
Fiery Ember
Icy Evanescence
Charged Grid
Untouchable Force