User:Zinsho

From SacredWiki
Revision as of 23:50, 23 January 2009 by Zinsho (talk | contribs)
Jump to navigation Jump to search

Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well.

For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.


Desired Layout !Weapon Lore !(Type) !Associated Weapons !Stat !1st Ability !Level Unlocked !2nd Ability !Level Unlocked !3rd Ability !Level Unlocked |-align="center" |class="skillslc"|Fist Weapon Lore |CLF_FISTWEAPON | |STR |Increased Chance of Critical Hits |1 |Chance to halve regeneration time (?) |25 |wb_bhdm_surehit |70 |-align="center" |class="skillslc"|Fist Weapon Lore |CLF_FISTWEAPON_BLADE | |STR |Increased Chance of Critical Hits |1 |Chance to Cause Open Wounds |25 |Chance to Cause "Mortal Strike" |70 |-align="center" |class="skillslc"|Fist Weapon Lore |CLF_FISTWEAPON_SPIKE | |STR |Chance to disregard armor |1 |Chance to Cause Open Wounds |25 |wb_bhdm_surehit |70 |-align="center" |class="skillslc"|Hafted Lore |CLF_2H_AXE | |STR |+Combat Values: Attack |1 |Chance to Cause Open Wounds |25 |Chance to Cause Deep Wounds |70 |-align="center" |class="skillslc"|Hafted Lore |CLF_2H_HAMMER | |STR |Decrease enemy's Physical Resistance: -xx% |1 |Chance to Stun |25 |wb_hftm_wounded_rage |70 |-align="center" |class="skillslc"|Hafted Lore |CLF_AXE | |STR |+Combat Values: Attack |1 |Chance to Cause Open Wounds |25 |Chance to Cause Deep Wounds |70 |-align="center" |class="skillslc"|Hafted Lore |CLF_CLUB | |STR |Increased Attack Speed |1 |Increased Damage against Undead (+Fire) |25 |Chance to Stun |70 |-align="center" |class="skillslc"|Hafted Lore |CLF_HAMMER | |STR |Decrease enemy's Physical Resistance: -xx% |1 |Chance to Stun |25 |Chance to slow enemy |70 |-align="center" |class="skillslc"|Hafted Lore |CLF_WHIP | |DEX |Chance to disregard armor |1 |wb_hftl_surehit |1 |Chance to slow enemy |70 |-align="center" |class="skillslc"|No Skill Lore |CLF_BATTERY_ENERGY | |DEX |+Spell Intensity % |1 |+Spell Intensity % |1 |+Spell Intensity % |1 |-align="center" |class="skillslc"|No Skill Lore |CLF_BATTERY_TECHNICS | |DEX |sb_addskill_TW_technology_focus |1 |Increased Defense |1 |sb_addattr_vit |1 |-align="center" |class="skillslc"|No Skill Lore |CLF_MAGESTAFF | |INT |sb_off_spell_intensity_forge |1 |sb_off_castspeed |1 |sb_def_reduce_debuffs |50 |-align="center" |class="skillslc"|No Skill Lore |CLF_MAGESTAFF_2H | |INT |sb_off_lowcost |1 |sb_def_addVW |1 |sb_def_relVW_forge |1 |-align="center" |class="skillslc"|No Skill Lore |CLF_MAGESTAFF_2H_R | |INT |sb_off_castspeed |1 |sb_neut_reg_aspect_any_forge |1 |uni_neut_reduce_buffcost |13 |-align="center" |class="skillslc"|No Skill Lore |CLF_MAGESTAFF_R | |INT |sb_addattr_sta |1 |sb_off_lowcost |1 |sb_def_addVW |1 |-align="center" |class="skillslc"|Pole Arm Lore |CLF_HALBERD | |STR |Increase Defence |1 |Chance to Hit Additional Opponents |1 |Increased Chance of Critical Hits |70 |-align="center" |class="skillslc"|Pole Arm Lore |CLF_JAVELIN | |STR |Increase Defence |1 |Decrease enemy defense |25 |wb_polm_surehit |70 |-align="center" |class="skillslc"|Pole Arm Lore |CLF_POLE | |DEX |Chance to Hit Additional Opponents |1 |Decrease enemy defense |25 |Decrease Enemy Attack |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_BLOWGUN | |DEX |Chance of Secondary Effect |1 |Chance to slow enemy |25 |Chance of Secondary Effect |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_ENERGY_PISTOL | |DEX |Chance to Pierce |1 |Chance to slow enemy |25 |Enemy's Chance to Reflect Ranged: -xx% |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_ENERGY_WEAPON | |DEX |Chance to Hit Additional Opponents |1 |Chance to disregard armor |25 |Chance of Secondary Effect |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_HORSEBOW | |DEX |Increased Attack Speed while Mounted |1 |Enemy's Chance to Reflect Ranged: -xx% |25 |Chance to halve regeneration time (?) |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_LONGBOW | |DEX |+Combat Values: Attack |1 |Chance to disregard armor |25 |Chance to Pierce |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_RECURVEBOW | |DEX |Chance to Pierce |1 |Improved Chance for Critical Hit |25 |Chance to slow enemy |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_SHORTBOW | |DEX |Increased Attack Speed |1 |Enemy's Chance to Reflect Ranged: -xx% |25 |Chance to halve regeneration time (?) |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_THROW_DAGGER | |DEX |Chance to Cause Open Wounds |1 |Improved Chance for Critical Hit |25 |Chance to halve regeneration time (?) |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_THROW_DRINK | |DEX |Chance to Hit Additional Opponents |1 |Improved Chance for Critical Hit |25 |Chance of Secondary Effect |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_THROW_STAR | |DEX |Chance to Cause Open Wounds |1 |Enemy's Chance to Reflect Ranged: -xx% |25 |Chance to halve regeneration time (?) |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_THROW_STONE | |DEX |Chance to Cause Open Wounds |1 |Improved Chance for Critical Hit |25 |Chance to halve regeneration time (?) |70 |-align="center" |class="skillslc"|Ranged Weapon Lore |CLF_THROW_STONE_BIG | |STR |Chance to Cause Open Wounds |1 |Enemy's Chance to Reflect Ranged: -xx% |25 |Chance to halve regeneration time (?) |70 |-align="center" |class="skillslc"|Sword Lore |CLF_2H_SWORD | |STR |Chance to Cause "Mortal Strike" |1 |Chance to Cause Deep Wounds |25 |Decrease enemy's Physical Resistance: -xx% |70 |-align="center" |class="skillslc"|Sword Lore |CLF_BASTARDSWORD | |STR |Chance to Cause Open Wounds |1 |Chance to Cause Deep Wounds |25 |Chance to Cause Deep Wounds |70 |-align="center" |class="skillslc"|Sword Lore |CLF_DAGGER | |DEX |Chance to Ignore Armour |1 |Chance to halve regeneration time (?) |25 |Chance opponent cannot evade |70 |-align="center" |class="skillslc"|Sword Lore |CLF_SABER | |STR |Chance to Cause Open Wounds |1 |Increased Chance of Critical Hits |25 |wb_swdm_wounded_rage |70 |-align="center" |class="skillslc"|Sword Lore |CLF_SHORTSWORD | |DEX |+Combat Values: Both |1 |Increased Attack Speed |25 |Chance opponent cannot evade |70 |-align="center" |class="skillslc"|Sword Lore |CLF_SWORD | |STR |+Combat Values: Both |1 |Decrease enemy defense |25 |Improved Chance for Critical Hit |70 |}


The template is at the following link, and the output is below

The Template

<Use this row for column Headings>
<Use this>
<column for>
<row Headings>
<Insert Relevant Data into these cells>
<Only replace pre-written cells that are>
<tagged with < > around the text>
<Other cells with text are necessary for>
<The conversion process>