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Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.
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Aspect
- Gruesome Inquisition
Modifications
Bronze
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- Purge - Increases inflicted fire damage. (18 + 2 per CA level fire damage (+damage modifiers))
- Mystic - Increases inflicted magic damage. (18 + 2 per CA level magic damage (+damage modifiers))
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Silver
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- Merciless - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase)
- Eredicate - Greatly increases the chance for critical hits. (9.9% + 0.1% per CA level chance)
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Gold
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- Inure - The inquisitor sustains less damage. (9.9% + 0.1% per CA level damping)
- Hallow - Adds more damage. (18% + 2% per CA level increase to all damage)
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Skills
The following skills will affect this combat art:
Usage Strategies
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Pros and Cons
Pros
- Almost mandatory for any Inquisitor who will be engaging in melee combat; this buff is one of the Inquisitor's most defining and powerful features.
- Offsets the Inquisitor's inherent lack of of defensive capabilities. This buff gives him tremendous damage boosts.
- Relatively low regeneration penalty when activated.
- Can also be used on a more defensively minded Inquisitor due to the Hallow modification.
Cons
- Due to its nature and importance to the Inquisitor as a whole, efficient use of this buff can require a certain play style.
- Therefore, if a player wants to use the Inquisitor on a defensive or long ranged level, this buff is perhaps not for them.
- Enemies that can debuff the Inquisitor will make battles take much longer (or in some cases, less survivable).
- The Bronze modifications for this buff can force an Inquisitor into limiting his elemental damage variety.
Stats Chart
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PICTURE HERE
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