Sacred 2:Health potion
Health Potion
Health Potions heal an amount of lost hitpoints. If you use a second health potion within 5 seconds of using a first pot, you'll get a reduced amount of healing from the second one (so if you use the second pot 1 second after the first you get 1/5 of the "normal" healing, if you use the second pot 4 seconds after the first pot you get 4/5 of the "normal" healing). This prevents potion-spamming, which would make a character virtually immortal.
__ Duration: Instant.
__ Effect: Heals a percentage of player's total hitpoints:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Health Potion | 100% | 60% | 40% | 30% | 24% |
Health Potion | 100% | 100% | 70% | 52,5% | 42% |
Strong Health Potion | 100% | 100% | 100% | 75% | 60% |
Alchemy skill increases the effect of Health Potions, the percentage of hitpoints they can heal. At skill level 75 for example, they heal approximately:
Potion | Bronze | Silver | Gold | Platinum | Niobium |
Light Health Potion | 100% | 100% | 76% | 57% | 45% |
Health Potion | 100% | 100% | 100% | 99% | 79% |
Strong Health Potion | 100% | 100% | 100% | 100% | 100% |
Note that this is not displayed on the tooltip of Health Potions, even though it works.