Sacred 2:Concentration
Revision as of 09:37, 29 August 2013 by Sneak0r (talk | contribs) (→http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif Concentration)
Concentration
Gives an additional buff slot and improves regeneration for all Combat Arts.
- Regeneration Time -%
- Active Buffs +1
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Regeneration, -%: | 4,6 | 17,2 | 26,3 | 32,6 | 37,1 | 40,6 | 43,4 | 45,6 | 46,4 | 47,4 | 49,3 | 52,4 | 54,9 | 56,9 | 58,5 | 59,8 | 61 | 62,4 | 63,5 | 64,5 | 65,3 |
Mastery
- At Level 75 Concentration will significantly decrease regeneration time of all Combat Arts.
- Grants the ability to maintain up to 3 buffs simultaneously.
Breakpoints
- The regeneration time bonus is increased in steps as shown in the Concentration full table
The regeneration bonus at a given skill level x is given fairly precisely by the following formulas:
- 66.6*(x+1.44)/(x+34.3) Pre-Mastery
- 74.8*(x-33.2)/(x-9.0) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = 47.37
This value compared with the table value is a good example of the precision the formulas offer.