Sacred:Sacred Game Glossary
A–Z: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
This is a Sacred Game Dictionary and has been created to help viewers browse quickly through the game's various sayings, terms and abbreviations. If there is a specific term you are looking for, or want a more detailed explanation of the term, just type it into the search box or click on any link in the definition to go directly to the article.
A
- AR: Abbreviation for Attack Rating.
- Agility Agility is one of the skills available to all characters. Increased levels of Agility improve both your defense and Attack Rating values, making combat much easier.
- Ancaria The fictional land in which all Sacred activity occurs.
- Armor One of the 32 skills. Increased levels of Armor provide greater resistance by enabling more effective use of equipment, and also permit increased movement speed by reducing the encumbrances imposed.
- Attack Rating or AR: Indicates how effectively your character attacks foes. It is used in conjunction with the opponent's Defense Rating to calculate your chance "To Hit" an opponent.
- Axe Lore: One of the 32 skills, It increases the speed and effectiveness of attacks made with axes. Additionally, certain axes carry a minimum Axe Lore requirement to even be wielded.
B
- Battle Mage or BM One of the eight character classes that can be played in Sacred.
- Bellevue The town you start the game in.
- Braverock Castle Location of one of the Ancarian Portals.
C
- Crow's Rock Castle A town in Ancaria. You encounter DeMordrey for the first time here in Single Player games.
- Charisma: One of the six attributes that each character starts with.
- Concentration: One of the 32 skills. Concentration reduces the regeneration rate of nearly all the Combat Arts that are not magic based.
- Constitution: One of the 32 skills. Constitution Increases maximum life energy and improves its regeneration rate.
D
- Daemon One of the eight character classes that can be played in Sacred.
- Dark Elf or DE One of the eight character classes that can be played in Sacred.
- Def: Abbreviation for Defense.
- Defense Rating, or Def: Indicates how effectively your character avoids enemy attacks. Used in conjunction with opponent's Attack Rating to calculate the "To Be Hit" chance.
- Dexterity: One of the six attributes that each character starts with.
- Disarming: On of the 32 skills. Increases the chance to disarm opponents in combat. Amount of disarmed items changes depending on foe. From most foes it can disarm weapons and shields, but some foes also carry armors and special items.
- Dual Wielding: One of the 32 skills which enables the wielding of two weapons during combat, increases attack value and speed and because it's a lore, will enable the use of higher leveled weapons without penalty.
- Dwarf One of the eight character classes that can be played in Sacred.
E
- Endurance: One of the six attributes that each character starts with.
F
- FoW: Abbreviation for Fog of War
- Fog of War:The black, areas of the map you see. It indicates the places your character has not yet explored.
G
- Gladiator One of the eight character classes that can be played in Sacred.
- Gold Gold coins are the unit of monetary exchange in Ancaria.
H
Horses: Mounts that almost any character class can use for modifying movement speed and combat arts. Horses have their own specific attack and only the Dwarf cannot use a horse.
I
J
K
- KN-The abbreviation for Khorad-Nur.
- Khorad-Nur or "KN" - The orc town just south west of the Oasis of Ahil-Tar. This walled town contains a portal and is just north of where the dragon D'Cay can be found.
L
- Life Leech or LL One of many mods or modifications that can be added to weapons and armor through use of runes, amulets and rings. The percentage of the leech is the percentage of health you get when you do damage to the monster. This modification works even after death resulting in dead characters with full health due to very high life leech levels.
- Long-handled Weapons: Is both one of the 32 skills and a classification of weapon type which allows use of Polearms,Spears and Staves.
M
- Magic Lore: One of the 32 skills. It increases the damage dealt by all types of magic spells. In addition, it decreases the casting time and also the regeneration time of spells.
- Meditation: One of the 32 skills. It improves the regeneration rate for all spells.
- Mental Regeneration: One of the six attributes that each character starts with.
N
- NPC An NPC (Non Playing Character) is a character in Ancaria that you can interact with, not associated with a player in the game; they are controlled by the game itself.
O
- Orc Cave or OC A cave to the south east of Khorad-Nur filled with Orc boss mobs, allowing for quick XP & improved chances of finding special items.
P
- Parrying: One of the 32 skills. Attacks can be parried (deflected) with weapons and shields. This increases a character's defense.
- Perma-Vamp: A process of putting your Turn into Vampire combat art into a combo by itself (or with other skills) so that it will regenerate while your vampire is in vampire form and allow you to cast it again as soon as you turn back into knight form.
- Physical Regeneration: : One of the six attributes that each character starts with.
- Power Leveling A way to increase your character's level very quickly. To achieve this a lower level character partners with a much higher level character.
Q
R
- Ranged Combat: Ranged Combat is one of the 32 Skills. It is available only to some character classes. Increased levels in Ranged Combat allow faster and more effective attacks with bows and crossbows.
- Riding: One of the 32 skills. Only the dwarf cannot pick Riding. This skill allows use of higher leveled mounts, faster speed and improved Attack Rating all while on horseback.
S
- SC-The abbreviation for Silver Creek which is an area west of Bellevue and has been nicknamed the ""Goblin Lawn"".
- Seraphim One of the eight character classes that can be played in Sacred.
- Silver Creek or "SC" - the first town you encounter once you venture out of Bellevue to the west.
- Skills: Improve your Character Class by having you choose which of the 32 you pick and add skill points to. They can increase the strength of your Combat Arts, regeneration timers etc.
- Strength: One of the six attributes that each character starts with.
- Sword Lore: One of the 32 skills. Increases the speed and effectiveness of attacks with swords.
T
- Trading: One of the 32 skills. When chosen, a merchant will offer goods for sale at a better price, will pay more for items you are selling, and are more likely to offer higher quality items. Available for all classes except Daemon.
U
V
- Vampiress One of the eight character classes that can be played in Sacred.
- Valley of Tears or VOT is one of the regions in the underworld expansion of Sacred. This area is characterized by some of the hardest monsters to defeat in large quantities including Sakara Demons and Cerebropods.
W
- WD: Abbreviation for World Discovered
- Wood Elf One of the eight character classes that can be played in Sacred.
- World Discovered: is a statistic found in the log book to reflect the percent of Ancaria a character has explored.
- Wounds Increase Damage Dealt or WIDD One of the many mods or modifications that can be applied to weapons and armor through the use of amulets, rings and runes. This mod increases the damage you do as your health level drops. The closer to death you are the greater the damage you do to monsters.
X
Y
Z
- Zhurag Nar or ZN A region in Ancaria. This area is west of Braverock Castle and contains a portal.