Sacred:Call of Death
This magic spell draws the souls of the dead into the Daemons weapon. The current weapon becomes more charged with every soul and thus inflicts additional damage. This effect will decrease if the weapon is not fed fresh souls. The % bonus is applied each time a monster dies while Call of Death is active. Contrary to the description, the bonus damage is added to the "normal" damge, rather than just increasing the maximum damage that your Daemon can do. So if your Daemon would normally have done 1,000-1,500 damage, and was given bonus damage of +100 from Call of Death, you would then do 1,100-1,600 damage. The bonus decreases quite quickly, but the bonus is applied to all damage you do, be it from melee, ranged or spells.
Usage Strategies
- Cast Call of Death before entering a mob, kill as many as possible as fast as possible for a huge damage bonus
- Try to have Call of Death on all the time when fighting in areas with many enemies
- Call of Death works best with Area of Effect CAs/Spells, such as Poison Ring, Fire Wall & Tentacles.
Pros and Cons
Pros
- Call of Death increases your damage to the insane when you are killing many enemies at once.
- Call of Death works with both spells and combat arts
- The Call of Death damage bonus in maxed (6%) already in lvl 36
- The execution of the spell is very fast
Cons
- The duration is only 60 seconds
- The damage Bonus is maxed as early as level 36 so when the spell is level 200 it will increase damage as much as it did in level 36
Damage Type(s): % Additional Damage
Call of Death lvl | 1 | 50 | 100 | 150 | 200 |
Max Damage bonus | 3% | 6% | 6% | 6% | 6% |
Duration | 25s | 60s | 60s | 60s | 60s |