Sacred 2:Graphical User Interface
1)Health bar (there's also a shield bar that appears attached to this when the Temple Guardian/Sera has a shield CA/buff running).
2)XP bar
3)Level indicator, also flashes with a "+" when you've levelled up (nice new gfx/animation on that BTW ) & have points to allocate, clicking it will take you to the Character screen.
4)Minimap (with various options on size, scale, translucency, rotation, & you can turn it off if you don't want it, etc). Also, the player is the green arrow & the blue monolith is an activated res-monolith.
5)Main Quest (orange) & side quest (grey) arrows.
6)Merchant icon (a money bag)
7)Combo Master.
8)Horse Trader.
9)Options for the minimap (top/left one) & tab map (the bottom/right one). The Tab map expands from the minimap.
10)Slots for resorbs. 4 groups, which you can swap between.
11)God-spell (not the musical ).
12)Weapon slots (this char was lvl6, hence only 2, more are obtained as you level up, up to a max of 4).
13)Potion slots. Space bar still works for the health pots, potions stack in your inventory.
14)Esc-menu (I think).
15)Side quest arrow.
16)Main quest arrow.
17)Compass.
18)Pick up all (works in MP BTW, "Q" key).
19)CA slots.
20)Buff slots (up to 3, you start off with 1, take the Concentration skill & that'll give you a second, then get Concentration to lvl 75 & that'll give you the third).
21)Main map (very purty, displays all quests, merchants, etc, with options to display more/less info, starts off grey-scale & get's coloured in as you explore, significant improvement IMO).
22)Character screen (allows you to assign stat & skill points, "C" key).
23)Inventory screen (same as S1, "F" key, trust me, it makes more sense this way).
24)CA/Combo screen (allows you to see what CAs you have
25)Mount "button" (click on it to call your mount & mount/dismount). When you've got a mount, you either get a small horse icon (if you've got a horse), or a special icon your your char-specific mount.
26)Quest log (amongst other things ).