Sacred:Battle Mage Combat Arts
Contents
- 1 Fireball
- 2 Flame Skin
- 3 Purgatory
- 4 Fire Spiral
- 5 Stone Skin
- 6 Petrification
- 7 Circle of Fear
- 8 Meteor Storm
- 9 Whirlwind
- 10 Gust of Wind
- 11 Phase Shift
- 12 Lightning Strike
- 13 Cataract of Agility
- 14 Ice Shards
- 15 Ring of Ice
- 16 Water Form
- 17 Spiritual Healing
- 18 Shield Wall
- 19 Ghost Meadow
- 20 Reiki
Fireball
This spell conjures the classical fireball, which bursts from the hands of the Battlemage and causes fire damage to the opponent.
Flame Skin
This spell sets the Battlemage ablaze. Whoever approaches him will suffer fire damage. This also increases the Battlemage's protection against arrows. These will catch fire when they get close to the Battlemage and will deal less damage on impact.
Purgatory
The Battlemage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battlemage without causing him any harm.
Fire Spiral
A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer fire damage.
Stone Skin
The skin of the Battlemage will turn hard as rock. This increases the physical resistance and the armor class of the Battlemage or the targeted ally.
Petrification
This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.
Circle of Fear
A protective wall of runes appears around the Battlemage. Opponents can pass through this barrier, but with extreme difficulty. Therefore, opponents are usually imprisoned within the rune circle or they are prevented from entering it.
Meteor Storm
This spell teleports meteorites from orbit and lets them rain on the area where the Battlemage stands. Opponents who are struck by the glowing pieces of rock suffer damage.
Whirlwind
The spell creates a roaring whirlwind around the Battlemage. Close combat fighters might lose their weapons during the fight and ranged combat fighters are unable to hit their target effectively.
Gust of Wind
The Battlemage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
Phase Shift
This spells enables the Battlemage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battlemage will be briefly invulnerable once he has cast the spell.
Lightning Strike
Chain lightning will spring from the hands of the Battlemage. After hitting the first target, it will continue to jump from enemy to enemy within the vicinity, damaging each in turn.
Cataract of Agility
The agility of the Battlemage or a targeted ally will be increased for a period of time. This will increase both the speed of attacks and movement speed.
Ice Shards
This spell hurls numerous small ice shards towards the opponent in order to damage him. The area effect of this spell gets wider as it travels further from the Battlemage.
Ring of Ice
This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage.
Water Form
This spell turns the Battlemage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area. The opponents will lose sight of the Battlemage and will no longer be able to target him.
Spiritual Healing
This spell regenerates the life energy of the Battlemage or the targeted ally. It will also cure poison effects.
Shield Wall
The Battlemage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.
Ghost Meadow
The spell increases the regeneration rate of spells.
Reiki
This ability speeds up the regeneration of life energy for either the Battlemage or the targeted ally.