User:Zinsho
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well.
For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.
Desired Layout
!Weapon Lore
!(Type)
!Associated Weapons
!Stat
!1st Ability
!Level Unlocked
!2nd Ability
!Level Unlocked
!3rd Ability
!Level Unlocked
|-align="center"
|class="skillslc"|Fist Weapon Lore
|CLF_FISTWEAPON
|
|STR
|Increased Chance of Critical Hits
|1
|Chance to halve regeneration time (?)
|25
|wb_bhdm_surehit
|70
|-align="center"
|class="skillslc"|Fist Weapon Lore
|CLF_FISTWEAPON_BLADE
|
|STR
|Increased Chance of Critical Hits
|1
|Chance to Cause Open Wounds
|25
|Chance to Cause "Mortal Strike"
|70
|-align="center"
|class="skillslc"|Fist Weapon Lore
|CLF_FISTWEAPON_SPIKE
|
|STR
|Chance to disregard armor
|1
|Chance to Cause Open Wounds
|25
|wb_bhdm_surehit
|70
|-align="center"
|class="skillslc"|Hafted Lore
|CLF_2H_AXE
|
|STR
|+Combat Values: Attack
|1
|Chance to Cause Open Wounds
|25
|Chance to Cause Deep Wounds
|70
|-align="center"
|class="skillslc"|Hafted Lore
|CLF_2H_HAMMER
|
|STR
|Decrease enemy's Physical Resistance: -xx%
|1
|Chance to Stun
|25
|wb_hftm_wounded_rage
|70
|-align="center"
|class="skillslc"|Hafted Lore
|CLF_AXE
|
|STR
|+Combat Values: Attack
|1
|Chance to Cause Open Wounds
|25
|Chance to Cause Deep Wounds
|70
|-align="center"
|class="skillslc"|Hafted Lore
|CLF_CLUB
|
|STR
|Increased Attack Speed
|1
|Increased Damage against Undead (+Fire)
|25
|Chance to Stun
|70
|-align="center"
|class="skillslc"|Hafted Lore
|CLF_HAMMER
|
|STR
|Decrease enemy's Physical Resistance: -xx%
|1
|Chance to Stun
|25
|Chance to slow enemy
|70
|-align="center"
|class="skillslc"|Hafted Lore
|CLF_WHIP
|
|DEX
|Chance to disregard armor
|1
|wb_hftl_surehit
|1
|Chance to slow enemy
|70
|-align="center"
|class="skillslc"|No Skill Lore
|CLF_BATTERY_ENERGY
|
|DEX
|+Spell Intensity %
|1
|+Spell Intensity %
|1
|+Spell Intensity %
|1
|-align="center"
|class="skillslc"|No Skill Lore
|CLF_BATTERY_TECHNICS
|
|DEX
|sb_addskill_TW_technology_focus
|1
|Increased Defense
|1
|sb_addattr_vit
|1
|-align="center"
|class="skillslc"|No Skill Lore
|CLF_MAGESTAFF
|
|INT
|sb_off_spell_intensity_forge
|1
|sb_off_castspeed
|1
|sb_def_reduce_debuffs
|50
|-align="center"
|class="skillslc"|No Skill Lore
|CLF_MAGESTAFF_2H
|
|INT
|sb_off_lowcost
|1
|sb_def_addVW
|1
|sb_def_relVW_forge
|1
|-align="center"
|class="skillslc"|No Skill Lore
|CLF_MAGESTAFF_2H_R
|
|INT
|sb_off_castspeed
|1
|sb_neut_reg_aspect_any_forge
|1
|uni_neut_reduce_buffcost
|13
|-align="center"
|class="skillslc"|No Skill Lore
|CLF_MAGESTAFF_R
|
|INT
|sb_addattr_sta
|1
|sb_off_lowcost
|1
|sb_def_addVW
|1
|-align="center"
|class="skillslc"|Pole Arm Lore
|CLF_HALBERD
|
|STR
|Increase Defence
|1
|Chance to Hit Additional Opponents
|1
|Increased Chance of Critical Hits
|70
|-align="center"
|class="skillslc"|Pole Arm Lore
|CLF_JAVELIN
|
|STR
|Increase Defence
|1
|Decrease enemy defense
|25
|wb_polm_surehit
|70
|-align="center"
|class="skillslc"|Pole Arm Lore
|CLF_POLE
|
|DEX
|Chance to Hit Additional Opponents
|1
|Decrease enemy defense
|25
|Decrease Enemy Attack
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_BLOWGUN
|
|DEX
|Chance of Secondary Effect
|1
|Chance to slow enemy
|25
|Chance of Secondary Effect
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_ENERGY_PISTOL
|
|DEX
|Chance to Pierce
|1
|Chance to slow enemy
|25
|Enemy's Chance to Reflect Ranged: -xx%
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_ENERGY_WEAPON
|
|DEX
|Chance to Hit Additional Opponents
|1
|Chance to disregard armor
|25
|Chance of Secondary Effect
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_HORSEBOW
|
|DEX
|Increased Attack Speed while Mounted
|1
|Enemy's Chance to Reflect Ranged: -xx%
|25
|Chance to halve regeneration time (?)
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_LONGBOW
|
|DEX
|+Combat Values: Attack
|1
|Chance to disregard armor
|25
|Chance to Pierce
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_RECURVEBOW
|
|DEX
|Chance to Pierce
|1
|Improved Chance for Critical Hit
|25
|Chance to slow enemy
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_SHORTBOW
|
|DEX
|Increased Attack Speed
|1
|Enemy's Chance to Reflect Ranged: -xx%
|25
|Chance to halve regeneration time (?)
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_THROW_DAGGER
|
|DEX
|Chance to Cause Open Wounds
|1
|Improved Chance for Critical Hit
|25
|Chance to halve regeneration time (?)
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_THROW_DRINK
|
|DEX
|Chance to Hit Additional Opponents
|1
|Improved Chance for Critical Hit
|25
|Chance of Secondary Effect
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_THROW_STAR
|
|DEX
|Chance to Cause Open Wounds
|1
|Enemy's Chance to Reflect Ranged: -xx%
|25
|Chance to halve regeneration time (?)
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_THROW_STONE
|
|DEX
|Chance to Cause Open Wounds
|1
|Improved Chance for Critical Hit
|25
|Chance to halve regeneration time (?)
|70
|-align="center"
|class="skillslc"|Ranged Weapon Lore
|CLF_THROW_STONE_BIG
|
|STR
|Chance to Cause Open Wounds
|1
|Enemy's Chance to Reflect Ranged: -xx%
|25
|Chance to halve regeneration time (?)
|70
|-align="center"
|class="skillslc"|Sword Lore
|CLF_2H_SWORD
|
|STR
|Chance to Cause "Mortal Strike"
|1
|Chance to Cause Deep Wounds
|25
|Decrease enemy's Physical Resistance: -xx%
|70
|-align="center"
|class="skillslc"|Sword Lore
|CLF_BASTARDSWORD
|
|STR
|Chance to Cause Open Wounds
|1
|Chance to Cause Deep Wounds
|25
|Chance to Cause Deep Wounds
|70
|-align="center"
|class="skillslc"|Sword Lore
|CLF_DAGGER
|
|DEX
|Chance to Ignore Armour
|1
|Chance to halve regeneration time (?)
|25
|Chance opponent cannot evade
|70
|-align="center"
|class="skillslc"|Sword Lore
|CLF_SABER
|
|STR
|Chance to Cause Open Wounds
|1
|Increased Chance of Critical Hits
|25
|wb_swdm_wounded_rage
|70
|-align="center"
|class="skillslc"|Sword Lore
|CLF_SHORTSWORD
|
|DEX
|+Combat Values: Both
|1
|Increased Attack Speed
|25
|Chance opponent cannot evade
|70
|-align="center"
|class="skillslc"|Sword Lore
|CLF_SWORD
|
|STR
|+Combat Values: Both
|1
|Decrease enemy defense
|25
|Improved Chance for Critical Hit
|70
|}
The template is at the following link, and the output is below
<Use this row for column Headings> | ||||
---|---|---|---|---|
<Use this> | ||||
<column for> | ||||
<row Headings> | ||||
<Insert Relevant Data into these cells> | ||||
<Only replace pre-written cells that are> | ||||
<tagged with < > around the text> | ||||
<Other cells with text are necessary for> | ||||
<The conversion process> | ||||