Sacred 2:Dashing Alacrity

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Revision as of 13:26, 6 March 2009 by Antitrust (talk | contribs) (usage, description)
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Sera_4.gif Temporarily increases run and attack speed. The art also grants immunity against root-based spells. It will always break existing roots.


Aspect

Sera_AspS_01.png - Exalted Warrior

Modifications

MODicons_12.gif Bronze
  • Bloodlust - Further increases attack speed. (10% + 0.3% per CA level)
  • Sprout - Further increases run speed. (10% + 0.3% per CA level)

MODicons_10.gif Silver
  • Reprisal - Increases the seraphim's damage output when she is injured. (50% + 2.5% per CA level increase (max damage at 25% health))
  • Delay - Increase the duration of Dashing Alacrity. (50% increase)

MODicons_08.gif Gold
  • Ardor - Decreases the regeneration time of all attacks. (20% + 0.2% per CA level decrease)
  • Impatience - Reduces the cooldown of Dashing Alacrity. (50% decrease)

Skills

The following skills will affect this combat art:

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Usage Strategies

The Impatience modification decreases the cooldown to 40 seconds, and does not scale. The Delay modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously.

Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.


Pros and Cons

Pros

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Cons

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Stats Chart


dashingalacrity.jpg

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