Sacred 2:Ancient Magic
Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance.
- Damage +X% (refer to table below)
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage, +%: | 4,9 | 20,8 | 35,7 | 48,4 | 59,2 | 68,5 | 76,8 | 84 | 86,6 | 90,4 | 97,5 | 110,5 | 121,9 | 132,1 | 141,1 | 149,1 | 156,5 | 166,1 | 174,6 | 182,1 | 188,8 |
Opponents' Immunities, -%: | - | - | - | - | - | - | - | - | - | 47,4 | 49,3 | 52,4 | 54,9 | 56,9 | 58,5 | 59,8 | 61 | 62,4 | 63,5 | 64,5 | 65,3 |
Mastery
- At Level 75 Ancient Magic reduces opponents' immunities against your Combat Arts (unlocks the "Opponents' Immunities +%" skill bonus).
Properties
- Although it is not clearly documented or displayed, Ancient Magic Mastery's effect seems to cause a percentage decrease in a target's global armor against each of the 5 types of damage. This will allow a character to do increased damage (up to the theoretical maximum allowed by the CA's current level and mods) because there is less armor to decrease the amount of damage.
- For example, a fireball cast against a highly fire resistant monster will do significantly less damage than the CA screen indicates because of the monster's fire armor value. A fireball cast with Ancient Magic Mastery active will decrease the fire armor value of the monster by a percentage before calculating damage, allowing for increased fire damage.
- Characters that do not have access to Ancient Magic will be unable to pierce resistances, and must either increase damage values to compensate or select another damage type.
- Ancient Magic Mastery only affects damage from Combat Arts, not damage from weapons.
Breakpoints
- The bonuses are increased in steps as shown in the Ancient Magic full table.