Sacred 2:Sacred 2 mini FAQ (PC), A compilation of general info and useful links
Sacred 2 mini FAQ (PC), A compilation of general info and useful linksBy Antitrust
Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own) A: First of all, read the manual. There's a lot of stuff on Sacred Wiki and Wolfe's Lair. (and this Dictionary is very useful)
A: Sorry, the answer to that would be removed by moderators.
A: They are Bronze, Silver, Gold, Platinum and Niobium. Higher ones offer more challenge, but also better rewards (also items get better bonuses). Your progress and quests are saved separately for each difficulty, so you can play any of them at leisure.
A: In Single Player, you just need to finish the main quest on each difficulty to enter the next one (except Bronze which is optional). On closed net you just need to be level 60 to unlock Gold, 100 for Platinum, 140 for Niobium.
A: No, and never will be. Here is what people think about it.
A: No. Here and here is what people think about it.
A: No, you can only give him a name when you create him.
A: You can find your SB if you press "F" and hover the mouse above your listed level. SB is increased when you fight without dying, and it increases your stats, chance to find valuables, monster difficulty and probably more. It will be reduced to zero if you die, and will start rising again.
A: Here is what people think about it.
A: Post it in this forum. First make sure your game is fully patched and activated.
A: Probably. Post it in this forum.
A: Right click on their character (in the lobby or in-game) and select "add buddy" option). You need to do this for every character, since there is no way to add a friend's account. Here is what people think about it. You can also use the ladder to see what other characters your friend has, so you can add all of them.
A: Those are the achievements that you get for accomplishing various goals, such as killing 10.000 monsters etc. They don't do anything at the moment. You can see the known achievements on wiki. The relevant discussions are here and here.
A: Some quests are only available in Single player, but bosses can only be killed once. Multiplayer (campaign) is the same as Single Player, except that some quests are not available. Multiplayer (free) allows you to kill any boss multiple times and remake any quest. Some differences between game modes are discussed here and here.
A: The Light and Shadow campaigns make somewhat incompatible characters. Here is what people think about it.
A: No, Carrier Imp is only available on Closed Net, only on europe servers (germany, austria, switzerland, italy, france and UK versions). Here is what people think about it.
A: Not a difference that will poke you in the eye, but they are quite prettier. You can find more details here and here.
A: This is how auto-leveling works in Sacred 2. It's not like Oblivion/whatever.
A: You can't.
A: Sacred 2 Interactive Map of Ancaria. And some Wolfe's maps.
A: Here's a Big Bad Boss Index and Map, and here's another nice French map. And some Wolfe's maps.
A: You're not doing enough damage and don't have a lot of armor/defense. Level a bit, get better items and try again. All bosses are perfectly killable (and so are you). Use appropriate damage types (socket Ice Crystals in your weapons when facing a boss that has no resistance to Ice). You can see what are the strengths and weaknesses of monsters here. You might also find useful the Auro's guide to not getting owned by bosses.
A: Here is a walkthrough for the quest (Light campaign). The gate will always be open in multiplayer "free" mode.
A: You must complete the Unique Mounts quest. The monsters can't kill the mount, but it will die instead of you if your health falls below 5% (thus giving you another chance, but be ready to drink a health potion fast) and you'll have to buy a new one. You can always buy a new mount, as long as you have enough gold. The mounts don't attack enemies, they just modify your animations so it looks like the mount is hitting the enemy. Here is an example.
A: Here's a detailed walkthrough for the Can Christmas Still be Saved? quest. Nothing indicates that the island will be removed, so you'll be able to complete the quest whenever you like.
A: Some paths are hidden behind thick forests, which you can walk through or around. Some locations are accessible through caves or dungeons. Some of them can only be reached through a quest (very few of them). Explore the map, talk to NPCs...
A: They are parts of some quests. You can come back after accepting these quests.
A: They are parts of quests or require you to find a key. Explore the map, talk to NPCs...
A: The game encourages exploration and teamplay in many ways. While travelling to distant, difficult-to-get locations you will find better items through various means. Exploring map will increase your chance to find valuables. Also there are benefits to partying and playing together in the same area, instead of being all over the map. You will also see a lot of beautiful scenery, find awesome quests (not everyone wants you to rescue chickens) and easter eggs...
A: You can use the Portals placed in strategic locations on the map. Portals in cities are automatically activated when you discover the city, others need to be activated manually. You can also activate a Resurrection Monolith (they are the shimmering blue obelisks), which will enable you to teleport there from any Portal. There is also Sea Voyage available which allows you to travel to any shore location marked by a ship, you need to talk to captains (they have a steering wheel above their head) to activate them. There are also boats which are just small teleporters that usually send you to a nearby island (they are marked on the map as arrows pointing down into a circle). You can press F12 to be teleported to the activated Resurrection Monolith (in Single Player) or to the Start Island Portal (in Multiplayer). Check out Wolfe's map icons.
A: Nope, and they never will, thanks to this FAQ. Useful, huh? 1smile.gif
A: Basically, Armor absorbs incoming damage, Defense and Evade lowers the enemy's chance to hit you, Spell Resistance makes you sustain less damage from spells, Spell Intensity counters the enemy's Spell Resistance and makes him take more damage from spells, Reflect makes enemies damage themselves while you don't take damage. Here's what Raimund_Lingen had to say about it, here's what iiinge had to say about evade, here and here some info on Spell Intensity/Resistance, here and here are some opinions of r00ster.
A: Here's an excellent post that explains balancing damage/regeneration.
A: They are Combat Art Modifications.
A: Shadow Warrior and Seraphim are rather beginner-friendly, Dryad and Templar Guardian are for more advanced players. You can see how people build their characters in these build sections of this forum, the Dark Matters forum, Darting Assault forum and maybe others.
A: You can press the "?" in the skill window while playing, it will display some information. Alternatively you can visit the Skills on wiki.
A: See for yourself here.
A: Here is some speculation about it.
A: Dual Wield bonuses are used when you hold two weapons in the same slot, Sword Weapons bonuses are used when you hold one sword in a slot, Hafted Weapons bonuses are used when you hold one hafted weapon in a slot etc. Sword/Hafted Weapons however, can unlock item bonuses (bonuses that you find on certain items). This type of bonuses cannot be unlocked by Dual Wield. These bonuses stack with whatever bonus you have from Dual Wield, strength etc. You can recognize this type of bonus when the item has the "Modifier: Sword Weapons" description under it's name. This type of bonus increases when you put more points in the Sword/Hafted skill. It is up to you to decide whether it's worth to sacrifice a skill slot for it, which could be used for another skill instead.
A: Not necessarily. It's not easy to make a useless build in Sacred 2, you need to try rather hard to accomplish that. You might still be able to make it work. Don't forget the principle of rpg games: sometimes the most interesting characters are the most flawed ones. Many people prefer to play with weird builds any time. Still, if you are thinking about restarting, you should do it sooner than later. It takes about an hour or two to get around level 10. It takes a few hours to get around level 20. Some people level faster than others, though.
A: Go to the Water Bottle Valley, they probably have some. It might be released in expansion.
A: Here is a comparison screenshot of them. Grey- Junk White- Common Blue- Magic Yellow- Rare Gold- Unique Green- Set item Orange- Legendary/Epic
A: They are slots in which you can socket various items. See here for details on forging.
A: Secondary Rune Effects. In addition, they are sorted by bonus type here.
A: Damage bonuses are explained (to some extent) here.
A: Here is a german thread with all characters and their armors. Here are some Seraphim pictures. Here are some set armors on the wiki.
A: Because it only increases the price of the item it exists on, it doesn't affect other items.
A: You can't. You could buy some items, put them in shared stash and sell them with the other character. In multiplayer, you can give the gold to another player, who will then pass it to your other character. Here is what people think about it.
A: These items are trophies, that usually require you to have Alchemy skill to be consumed (some need Warding Energy Lore). They give you huge bonuses. Here is what people think about it.
A: Raimund_Lingen had this to say about the matter. And this.
A: The unlockable items are discussed here. There are no cheats.
A: Meridiac made some suggestions here. Some tips from DrIstvaan. And some info from Raimund_Lingen.
A: Here are some suggestions.
A: Knuckles explained it here.
A: Some info about modifiers can be found on wiki. Enraged mod is somewhat explained here and here. Here are some tips on Deathblow. Some info about "Regeneration per hit" can be found here.
A: The usual term is "Damage Reduction". It reduces incoming damage by a percentage.
A: No, you must already have a skill to benefit from it. If you don't have the skill, the bonus will be displayed in red.
A: "Will be released" means that only you can pick it up in a multiplayer game. When it's released after 60 seconds, anyone can pick it up. After 60 more seconds it will be destroyed.
A: Press Ctrl + click, it will sell directly. Note that you don't need a merchant to dispose of junk, you can sell items to yourself, but you will get less gold that way. Unique, set and legendary/epic items will still ask for confirmation so you won't accidentally sell them.
A: Absolutely nothing. They sell for some gold though.
A: What?! OMG where??
A: Such as the one in this thread? The lower bar shows armor, and is very accurate. The upper bar shows damage, and is very inaccurate (sometimes you need to look at "Last Opponent" window to see what damage the monster is doing).
A: Yes. Gameplay options allow you to set the quality of items that you auto-pick. There is a separate setting for misc items.
A: They are slots for relics. Here is a nice post about relics. Also check out the Wolfe's PC User Interface.
A: These are "buff" slots. You can put Combat Arts that are called Buffs in them. You can then click on them to activate them and receive their bonuses (and penalties). Check out the Wolfe's PC User Interface.
A: You can choose "Free Camera" in Gameplay options. Additionally, you can edit your customoptions.txt file for more control. Here is some detailed info.
A: The minimap has it's own options menu, right next to it. You can increase it's size, transparency etc. You can even make it stop rotating.
A: There are no rickroll links here as far as I know. Except maybe for this one.
Originally published at DarkMattersfor review and discussion. See Also |