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- 15:44, 28 November 2024 Sacred 2:Concentration - formulas and tables (hist) [28,325 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_concentration", advance_level = 75, min_level = 0, mean_value = 100,...")
- 11:20, 28 November 2024 Sacred 2:Aspect Focus - formulas and tables (hist) [50,244 bytes] Maneus (talk | contribs) (Created page with "The term "Aspect Focus" is a general name for the following skills: * Arrant Pyromancer Focus * Astral Lord Focus * Astute Supremacy Focus * Cabalistic Voodoo Focus * Capricio...")
- 08:17, 28 November 2024 Sacred 2:Combat Discipline - formulas and tables (hist) [15,112 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_combat_disciple", advance_level = 75, min_level = 0, mean_value = 150...")
- 06:44, 28 November 2024 Sacred 2:Tactics Lore - formulas and tables (hist) [30,837 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_tactics_lore", advance_level = 75, min_level = 0, mean_value = 200,...")
- 22:55, 27 November 2024 Sacred 2:Speed Lore - formulas and tables (hist) [23,157 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_speed_lore", advance_level = 75, min_level = 1, mean_value = 150, ad...")
- 15:51, 27 November 2024 Sacred 2:Toughness - formulas and tables (hist) [21,181 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_toughness", advance_level = 75, min_level = 1, mean_value = 200, adv...")
- 10:31, 27 November 2024 Sacred 2:Combat Reflexes - formulas and tables (hist) [31,476 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_combat_reflexes", advance_level = 75, min_level = 1, mean_value = 200...")
- 16:25, 23 November 2024 Sacred 2:Ancient Magic - formulas and tables (hist) [23,792 bytes] Maneus (talk | contribs) (Created page with "The skill definition can be found in '''creatures.txt'''. <pre> mgr.createSkill { skill_name = "skill_ancient_magic_lore", advance_level = 75, min_level = 0, mean_value =...")
- 21:04, 23 September 2024 Sacred 2:How is a character's unarmed damage calculated? (hist) [13,824 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_damage_phy'''. <pre> newBonus = { -- name = "crbonus_damage_phy", rating = 0, basedonskill = "SKI...")
- 20:36, 23 September 2024 Sacred 2:How is a character's natural Willpower calculated? (hist) [14,272 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_attr_wil_pc'''. <pre> newBonus = { -- name = "crbonus_attr_wil_pc", rating = 0, basedonskill = "S...")
- 20:10, 23 September 2024 Sacred 2:How is a character's natural Vitality calculated? (hist) [14,250 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_attr_vit_pc'''. <pre> newBonus = { -- name = "crbonus_attr_vit_pc", rating = 0, basedonskill = "S...")
- 19:46, 23 September 2024 Sacred 2:How is a character's natural Stamina calculated? (hist) [14,271 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_attr_sta_pc'''. <pre> newBonus = { -- name = "crbonus_attr_sta_pc", rating = 0, basedonskill = "S...")
- 19:21, 23 September 2024 Sacred 2:How is a character's natural Intelligence calculated? (hist) [14,320 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_attr_int_pc'''. <pre> newBonus = { -- name = "crbonus_attr_int_pc", rating = 0, basedonskill = "S...")
- 17:45, 23 September 2024 Sacred 2:How is a character's natural Dexterity calculated? (hist) [14,261 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_attr_dex_pc'''. <pre> newBonus = { -- name = "crbonus_attr_dex_pc", rating = 0, basedonskill = "S...")
- 17:11, 23 September 2024 Sacred 2:How is a character's natural Strength calculated? (hist) [14,243 bytes] Maneus (talk | contribs) (Created page with "It all starts in '''blueprint.txt'''. There is a bonus called '''crbonus_attr_str_pc'''. <pre> newBonus = { -- name = "crbonus_attr_str_pc", rating = 0, basedonskill = "S...")