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Create the page "Regeneration Time" on this wiki! See also the search results found.
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Shield Regeneration|Shield Regeneration]]361 bytes (42 words) - 00:43, 6 December 2010
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]427 bytes (49 words) - 17:03, 30 November 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]354 bytes (43 words) - 05:45, 30 March 2014
- * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%969 bytes (142 words) - 08:09, 9 January 2017
- ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred278 bytes (37 words) - 03:10, 11 February 2010
- * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Revered Technology|Revered Technology]] * [[Sacred 2:Shield Regeneration|Shield Regeneration]]818 bytes (100 words) - 20:33, 17 December 2022
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]278 bytes (38 words) - 20:48, 13 September 2013
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% The regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of788 bytes (105 words) - 08:55, 17 January 2015
- ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred284 bytes (39 words) - 14:28, 11 February 2010
- Improves the regeneration rate and the casting time of the Seraphim´s celestial magic120 bytes (18 words) - 16:44, 29 December 2007
- == Physical Regeneration == *Lower Combat Art Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p277 bytes (36 words) - 19:57, 27 October 2009
- *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%2 KB (240 words) - 00:28, 26 September 2016
- *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Elemental Magic|Elemental Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]436 bytes (47 words) - 00:07, 29 March 2014
- *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2: Mentalism|Mentalism]]444 bytes (51 words) - 18:04, 13 January 2017
- *[[Sacred 2:Regeneration Time: Arrant Pyromancer|Regeneration Time: Arrant Pyromancer]]341 bytes (38 words) - 23:57, 23 April 2011
- ...nus of this modifier is that the [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal603 bytes (99 words) - 14:40, 11 February 2010
- *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X964 bytes (118 words) - 22:12, 25 September 2016
- ...be cured much faster. Even allies within range will feel an increased life regeneration rate.<br /> ...nt afflictions is reduced (increased HP regeneration for a short amount of time).<br />1 KB (211 words) - 10:15, 15 January 2014
- *[[Sacred 2:Regeneration Time: Celestial Magic|Regeneration Time: Celestial Magic]]362 bytes (42 words) - 19:35, 23 April 2011
- *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]512 bytes (62 words) - 00:35, 14 January 2014