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  • ...uardian's Mobiculum (which offers a Shielding Regeneration bonus), and the Inquisitor's Shroud Spider (which offers an increased attack value). (See Note) ...''no player Combat Arts will work'', only [[Sacred 2:Horse |Horse]] Combat Arts
    12 KB (1,903 words) - 20:21, 25 April 2023
  • == '''Pure Caster Build for Inquisitor''' == ...up here if I see it's unique). So, my reason for this build is to set the inquisitor up as a complete mage. For him, I feel that he'd much rather let other thin
    7 KB (1,355 words) - 23:56, 17 August 2014
  • == '''Darth Sion - Inquisitor Guide''' == * '''#3-Combat Arts and Modifications'''
    11 KB (1,681 words) - 22:56, 17 August 2014
  • ...r - Source warden and Lost fusion can never match the wicked spells of the Inquisitor and the High Elf... ...r chars. Well... there are only 2 chars that can use this skill setup: the Inquisitor and the Temple Guardian.
    8 KB (1,352 words) - 00:56, 12 September 2013
  • {{DISPLAYTITLE:Sacred 2:Inquisitor}} [http://i90.photobucket.com/albums/k271/gogoblender/inquisitor.jpg http://i90.photobucket.com/albums/k271/gogoblender/th_inquisitor.jpg]
    15 KB (2,079 words) - 09:51, 29 August 2013
  • *The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC ver ==Major differences between Xbox360 and PC versions - Targeting & Combat Arts ==
    9 KB (1,520 words) - 02:01, 11 August 2013
  • ...pecial bonuses that have a good synergy with a number of skills and combat arts. In this case, when shield selection is based on build synergy, we're talki ...usually concerned with number of sockets, in order to add more blacksmith arts, runes and socketables to augment his chosen build; or, in other cases, a s
    8 KB (1,354 words) - 23:06, 17 August 2014
  • Combat Discipline 1 ...or facing the dark prince in the swamps. That is why I chose these combat arts and combos to counter that situation:
    3 KB (474 words) - 00:11, 18 August 2014
  • * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3 == Major differences between Console and PC versions - Targeting & Combat Arts ==
    11 KB (1,735 words) - 20:42, 20 August 2019
  • * Buffs can no longer be activated when the selected combat art slot is empty. * Fixed that Inquisitor’s armor and clothes were detached from body with certain graphic settings
    6 KB (833 words) - 02:01, 11 August 2013
  • |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora |valign="top"|'''[[Sacred 2:Combat Discipline/es|Disciplina de Combate]]'''<br />Incrementa el daño y mejora
    18 KB (2,863 words) - 00:01, 13 August 2013
  • ..., el término "Mejora" se refiere a un tipo específico de [[Sacred 2:Combat Arts/es|Arte de Combate]] que afecta al jugador de manera positiva durante un pe ...eneración por Mejoras]] e incluso mejorar el [[Sacred 2:Forging#Blacksmith Arts/es|Arte del Herrero]] son unas pocas maneras de reducir la penalización pr
    9 KB (1,428 words) - 12:04, 29 December 2009
  • * [[Sacred 2:Dragon Mage Combat Arts/de|Kampfkünste]] * [[Sacred 2:Dryad Combat Arts/de|Kampfkünste]]
    16 KB (2,430 words) - 22:34, 20 September 2013
  • ...bestow upon the character a Divine Gift (additional [[Sacred 2:Combat Arts|Combat Art]]) which can be used immediately.
    5 KB (855 words) - 19:47, 6 April 2024
  • == '''Inquisitor - "Corpse Explosion" Necro (caster)''' == ...sitor's "variation." However, you will notice that I've modded some Combat Arts differently from the majority of the other Caster guides and I will be disc
    16 KB (2,678 words) - 23:19, 17 August 2014
  • == '''Offensive Melee Inquisitor''' == This is the build I am currently using for my GI Inquisitor.
    11 KB (1,403 words) - 23:49, 17 August 2014
  • ...is to help the other characters you will start. Such a character can be an Inquisitor, a High Elf, or a Dragon Mage. Tip 3: Use and modify combat arts that fit your build concept.
    8 KB (1,366 words) - 02:06, 18 August 2014
  • Your [[Sacred 2:Inquisitor|Inquisitor]] reaches Level 15. ===Combat Art Expert===
    12 KB (1,655 words) - 19:07, 23 April 2023
  • |colspan=2|[[Sacred 2:Inquisitor|Inquisitor]] in a [[Sacred 2:Dungeon Map of Ancaria|Dungeon]] doing bad things with sp <center>{{S2frame|[[File:Inquisitor backdrop 4.jpg|x120px]]|none}}</center>
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...nhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his orig ...weapons, bows or shields (the latter because then they would have no close combat weapon).
    20 KB (2,929 words) - 02:27, 31 December 2017

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