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  • ...iob arts to level fast plat are good. By the time a character gets to high levels you want a bargainer to fill slots with good jewelry rather than whets. You ...ainst enemies with Area of Effect attacks. Because they will stimulate the enemy to use Area of Effect when otherwise the AI would just stand there dying. Y
    13 KB (2,265 words) - 23:48, 17 August 2014
  • '''Strong AOE''' - Flaring Nova may seem mediocre at lower levels, but with upgrades and the right equipment it will turn into a devastating ...he can still take them out, just not effectively as a melee sera. At later levels when you get 75 in concentration you can have BFG up at all times and use t
    46 KB (8,123 words) - 23:01, 17 August 2014
  • Below is a list of generic enemy types. Be sure to also examine the list of [[Sacred:Unique Enemies|Unique E ...ive from our plane of existence. Demons exist on all four of the elemental levels but the most familiar among them are those coming from the flames of hell.
    12 KB (2,029 words) - 22:28, 13 September 2013
  • ...ent's resists, so your attacks will start to cut through even the toughest enemy. ...our utility semibuff. We will try to keep it on at all times in the later levels. It increases both your run and attack speed, and will break rooting affec
    25 KB (4,116 words) - 22:01, 17 August 2014
  • ...uto Leveling|Auto Leveling]]''': Opponents scale in level as the character levels. For more information, see [[Sacred 2:Combat and Game Basics|Combat and Gam ...affects the character's chance to cause physical DoT. Wounds come in four levels: [[Sacred 2:Chance to inflict Open Wounds|Open]], [[Sacred 2:Chance to infl
    73 KB (10,824 words) - 17:46, 26 April 2023
  • * Long enemy names now fit better in the "Last Opponent" window without being cut off. ...ow scales better into higher difficulties without being overpowered at low levels.
    42 KB (6,354 words) - 00:23, 31 December 2017

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