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  • ...elee reflect and defense bonus (combat alert), stunning melee ennemies and block projectiles (untouchable force) 1b Mind control - Increases chance to stun. (5% + 0.1% per CA level / 50% increase from base value)
    12 KB (1,877 words) - 00:10, 18 August 2014
  • et_blind_rage (x+y*calvl)/10 chance for any monsters within range to attack any other monster. Must be paird wi et_chance_areasplash (x+y*calvl)/10 percent chance that you deal damage to adjacent enemies
    24 KB (3,184 words) - 21:09, 22 January 2022
  • Shield Lore (75), for block, defense and unlockable modifiers The Ghost Meadow for the Dragon Mage. I chose stun resist over root resist, because where being rooted is annoying, being stun
    9 KB (1,535 words) - 01:34, 18 August 2014
  • ...oncentrated damage of [[Sacred:Meteor Storm|Meteor Storm]], nor the wicked Stun effect of [[Sacred:Gust of Wind|Gust of Wind]]. What it does have is a much ...d|Whirlwind]]''': The primary reason for this spell type is it's chance to block missle weapons. I find missle users to be the biggest danger to my health t
    15 KB (2,502 words) - 19:44, 30 April 2011
  • ...ntil 75. This wil give us attack speed, base attack value, and at mastery chance for double hit. Once your attack speed is at 150, we can let this alone int ...ense values, and when properly modified increases damage, chance to evade, chance to reflect Close Combat.
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...ens at bosses. But the idea to use regeneration per hit demands a 100% hit chance. I decided to go fully polearm. * 3. [[Sacred 2:Runes of Protection|Runes of Protection]] - awe - stun works even if the enemy does non physical damage
    25 KB (4,230 words) - 01:36, 18 August 2014
  • lvl 5 - [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage and chance for critical hits with all weapons. This is exactly what the big gun needs -> Vulnerable will improve the crit chance. This is just uber. Not only our damage is sky high, but this mod may make
    27 KB (4,777 words) - 21:54, 17 August 2014
  • ...s attack in an area around the seraphim and Flaring Nova modified for stun chance will slow down incoming damage even more. This can benefit not only our her ...- Stun - Chance to stun opponents within range. (19.8% + 0.2% per CA level chance).
    46 KB (8,123 words) - 23:01, 17 August 2014
  • ...mping sta, you can increase the damage of aw, while indirectly raising the chance for Area of Effect until it is 100%. a caveat...once you reach the point o ...Exalted Warrior aspect. At mastery it provides a big jump in critical hit chance as well as damage. Keep this at character level until level 75.
    25 KB (4,116 words) - 22:01, 17 August 2014
  • - Dedicated blow passive: increases chance to hit ...l as Stamina, it increases the spell base damage by 0,1% and increases the chance to deal max spell damage. But as Temple Guardian only has no min-max damage
    27 KB (4,610 words) - 00:52, 18 August 2014
  • ...ce to receive additional items from the corpse. (19.8% + 0.2% per CA level chance) Dynamic - Increases the chance for critical hits. (19.8% + 0.2% per CA level chance)
    39 KB (6,722 words) - 21:56, 17 August 2014
  • * Temple Guardian left-click arm cannon projectile now has a 20% chance to cause splash damage. * "Opponent's Chance to Reflect: Close Combat -X%" modifier no longer appears on ranged weapons.
    42 KB (6,354 words) - 00:23, 31 December 2017

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