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  • Dies ist eine [[Sacred 2:Hybrid Damage Based Combat Arts/de|Hybridschadensbasierende Kampfkunst]] * [[Sacred 2:Revered Technology Lore/de|Technikkunde]]
    3 KB (449 words) - 15:09, 2 September 2013
  • '''From Lore of Weaponry'''<br> ...words are impact weapons, the edge is usually not overly sharp and all the damage results from the mass. Swiftly swinging a two-handed sword requires intens
    5 KB (801 words) - 11:37, 9 March 2009
  • ...lores to mastery would eat up too many skill points, so I threw out Voodoo Lore, and added Enhanced Perception (on the fly, not planned). ...rg/images/Sacred_2/Skills/tacticslore.gif[/img] '''Tactics Lore''' Tactics Lore(4th Mastery) - I prefer melee, so it's a must-have.
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...8 are purely for defense purposes. (The two aspect focus skills help with damage as well, by increasing acceptible CA levels). ...ially, sacrificing 200pts of Strength will net about 5kHP, and the loss to damage and attk rating is fairly negligable. Getting the 5kHP is a good thing, bec
    36 KB (6,631 words) - 23:42, 17 August 2014
  • * [[Sacred 2:Revered Technology Lore/de|Technikkunde]] erhöht den Schaden und die kritische Trefferchance *Kann auch als starker Damage Dealer genutzt werden
    3 KB (459 words) - 23:28, 22 August 2013
  • ...o make something clear from the beginning. This is a frail build, based on damage, team play and good regeneration times. I know it combines a lot of aspects ...ord Lore|Astral Lord Lore]] - keep it equal to your level. It improves the damage of [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred
    20 KB (3,450 words) - 01:40, 18 August 2014
  • * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Magic|Magic]] / [[Sacred 2:Fire|Fire]] / [[Sacred 2:Poison|Po ...e from the stats, the physical component was purposefully removed from all damage and armor bonuses given by this set.
    8 KB (1,125 words) - 08:01, 9 January 2017
  • ...ve skills. Most of these skills are broken down into two parts. One is the LORE, the other is the FOCUS. The LORE skill will generally boost the damage dealt by the spells associated with that aspect. The FOCUS on the other han
    11 KB (2,008 words) - 11:55, 2 September 2013
  • |valign="top"|[[Sacred 2:Aspect Lore/de|Himmelsmagiekunde]]<br />Erhöht den Schaden, die kritische Trefferchanc |valign="top"|[[Sacred 2:Aspect Lore/de|Technikkunde]]<br />Erhöht den Schaden, die kritische Trefferchance und
    16 KB (2,214 words) - 09:52, 29 August 2013
  • .... They have Physical resistance only, their attack is purely physical (978 damage at mob lvl 79, about 550 at mob level 55, thank you Zinsho for the info), a ...def value, armor lore, constitution, combat reflexes, toughness and shield lore. Then you need to hit hard and stock up on healing pots. Life leech would b
    7 KB (1,297 words) - 21:56, 17 August 2014
  • ...: In many occasions, an aspect's focus is more important that the aspect's lore. ...ovide useful buffs and/or combat arts do not require you to take an aspect lore along with the focus.
    8 KB (1,366 words) - 02:06, 18 August 2014
  • |valign="top"|[[Sacred 2:Aspect Lore/de|Infernokunde]]<br />Erhöht den Schaden, die kritische Trefferchance und |valign="top"|[[Sacred 2:Aspect Lore/de|Sturmkunde]]<br />Erhöht den Schaden, die kritische Trefferchance und d
    16 KB (2,161 words) - 15:53, 31 August 2013
  • |valign="top"|[[Sacred 2:Aspect Lore/de|Technikkunde]]<br />Erhöht den Schaden, die kritische Trefferchance und |valign="top"|[[Sacred 2:Aspect Lore/de|T-Energiekunde]]<br />Erhöht den Schaden, die kritische Trefferchance u
    16 KB (2,186 words) - 09:54, 29 August 2013
  • ...protects opponents with low spellpower. It reduces the [[Sacred 2:Damage |damage]] taken from spells and their side effects. ...in contact with T-Energy! They will become stronger and more resilient to damage.
    22 KB (3,586 words) - 03:16, 20 October 2013
  • |valign="top"|[[Sacred 2:Aspect Lore/de|Machtkunde]]<br />Erhöht den Schaden, die kritische Trefferchance und d |valign="top"|[[Sacred 2:Aspect Lore/de|Unterweltkunde]]<br />Erhöht den Schaden, die kritische Trefferchance u
    15 KB (2,079 words) - 09:51, 29 August 2013
  • Level 3: Tactics Lore - 100+ (100-125) pts ...with you and your damage needs to increase along with it. From experience, damage is only satisfactory at low levels and will take you long to kill champions
    15 KB (2,575 words) - 01:31, 18 August 2014
  • ...uisitor will have very, very tough time in platinum and niobium, since his damage will be vastly reduced due to the lack of deathblow for various of his aspe Lvl 2 - Armor Lore - taking armor lore early allows you to reduce the regeneration time penalty caused by armor st
    39 KB (6,722 words) - 21:56, 17 August 2014
  • ...[Sacred 2:Aspect Focus|Aspect Focus]] and an [[Sacred 2:Aspect Lore|Aspect Lore]]. These skills synergize with the Combat Arts of each aspect by improving ...d to none when stealthily attacking from a distance, and can inflict great damage before being seen.
    10 KB (1,666 words) - 18:24, 13 January 2017
  • ...eep SV a buff so that you can fight through gold easily without taking any damage. 2 Astral Lord Lore - Keep Max
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ...headache involved in accurately plotting out a realistic map of the actual damage your character does, here's some basic guidelines to use in judging the ove ...umber is, the better. This is a relatively safe way of judging the average damage output of any weapon.
    19 KB (3,179 words) - 00:06, 13 August 2013

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