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  • 1. It will cause a small amount of damage to non T-mutations that stand in it.<br> ...Books of Magic, and [[Sacred 2:Book 6 - T-Energy|Book 6 - T-Energy]] from Lore of Weaponry.
    4 KB (734 words) - 22:12, 5 September 2013
  • ...g each spell. Ultimately, regeneration times are all about maximizing your damage output. Some of these exact values may change in subsequent patches as the ...Vampirism]],[[Sacred: Ballistics| Ballistics]] and [[Sacred:Trap Lore|Trap Lore]] has been excluded from the Spell Formula. Please see Appendix. Don't worr
    40 KB (6,286 words) - 03:26, 12 August 2013
  • :{{:Sacred 2:Cabalistic Voodoo Lore/de}} :{{:Sacred 2:Nature Weaver Lore/de}}
    16 KB (2,298 words) - 00:38, 13 September 2013
  • |valign="top"|[[Sacred 2:Aspect Lore/es|Conocimiento de Señor Astral]]<br />Aumenta el daño, posibilidad de go |valign="top"|[[Sacred 2:Tactics Lore/es|Conocimiento de Tácticas]]<br />Aumenta el daño y la posibilidad de go
    17 KB (2,581 words) - 00:01, 13 August 2013
  • |valign="top"|[[Sacred 2:Aspect Lore/de|Astralebenenkunde]]<br />Erhöht den Schaden, die kritische Trefferchanc |valign="top"|[[Sacred 2:Tactics Lore/de|Taktikkunde]]<br />Erhöht den Schaden und die Chance, auf kritische Tre
    17 KB (2,252 words) - 11:45, 1 September 2013
  • ...two of those easily obtainable swords can inflict a considerable amount of damage in no time – hence the “berserker’s sword” label. ...that the character will miss rarely and will always have a good source of damage in any area.
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...innate penalty to the regeneration time, that can be lowered by the Armor Lore skill. This penalty can be negative, which means that a piece of equipment *[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
    8 KB (1,152 words) - 21:09, 8 March 2014
  • ...lthough the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in ...here the hit is not detected (no damage number will appear on screen), but damage is actually dealt (opponent's health decreases, or opponent dies). This gli
    11 KB (1,735 words) - 20:42, 20 August 2019
  • ...seraphim and Flaring Nova modified for stun chance will slow down incoming damage even more. This can benefit not only our heroin but also anyone whom she pa ...9/Scooby1942/Logos/SkillRevL.gif [[Sacred 2:Aspect_Lore|Revered Technology Lore]]
    46 KB (8,123 words) - 23:01, 17 August 2014
  • | Axe Lore | Trap Lore
    16 KB (2,094 words) - 07:51, 19 June 2024
  • ...again. All bosses are perfectly killable (and so are you). Use appropriate damage types (socket Ice Crystals in your weapons when facing a boss that has no r ...from spells, Reflect makes enemies damage themselves while you don't take damage.
    17 KB (3,074 words) - 06:58, 17 August 2019
  • ...nsumable item which requires [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] to use *'''[[Sacred 2:Area of Effect|Area of Effect]]''': Damage which affects multiple targets in a wide radius. Commonly abbreviated as Ao
    73 KB (10,824 words) - 17:46, 26 April 2023
  • ...Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay the previous. ...' - dispell the effects of [[Sacred_2:Spell_Damage_Based_Combat_Arts|Spell Damage Based Combat Arts]] (further CA) in the area of the EM circle.
    14 KB (1,130 words) - 13:50, 12 November 2014
  • ...ers. Players should remain aware of this synergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Th |Damage
    9 KB (1,194 words) - 07:35, 18 February 2014
  • ...acred 2 community. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this produ ...T-energy now correctly grants a bonus on t-energy lore instead of technics lore.
    24 KB (3,620 words) - 20:18, 25 April 2023
  • ...lthough the buff animations will vanish, the combat values, affects, field damage, and party extensions of these buffs will remain active and are visible in ...x: level 1). These items can be modified by the non-existant "fist weapon lore" skill. It is possible that these weapons were intended to be removed befo
    9 KB (1,520 words) - 02:01, 11 August 2013
  • * Improved and clarified tooltip text for attributes. Damage modifier now appears in the Willpower tooltip if applicable (for lightsaber ...mbers, are now correctly shown in tooltips for Combat Discipline and Speed Lore.
    42 KB (6,354 words) - 00:23, 31 December 2017

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