Sacred 2:Seraphim
Contents
The heavenly warrior, a favorite of Sacred, makes her glorious return. She has mastered hand-to-hand and armed combat, and has heavenly magic in her arsenal as well. The Seraphim embodies the good in the world.
The Seraphim is a fast, elegant and acrobatic warrior from a mystical, technological background. She fights with light to medium weapons and, if required, with massive technological support. The Seraphim were once chosen by the Gods to protect Ancaria from danger and disaster. Having followed their calling for eons, the Seraphim began to wander from their role of protecting the world from chaos. Their own needs moved more and more to the forefront. Today, only a few remember their vocation and continue to battle for peace and justice. The player has the opportunity to lead one of these champions through the mysterious world of Ancaria.
The Winged Warrior - Sublime, Wise and Ancient.
These heavenly beings usually have very fair skin. The Seraphim impresses the beholder with her elegance and her immaculate appearance. Austere eyes without pupils, which express her strength of character and decisiveness, can penetrate the darkness. Her golden hair falls onto her shoulders and frames her fine features. The Seraphim is able to wear medium and technical armor while maintaining her speed and elegance. What would an angel be without wings? The most striking feature of the Seraphim is her wings, which can serve as both deadly weapons and protective armor.
Seraphim Skills
Combat Art Skills:
- Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
- Exalted Warrior Focus - Improves regeneration and raises max Combat Art level for this aspect
- Celestial Magic Lore - Increases damage, critical chance and cast speed for this aspect
- Revered Technology Lore - Increases damage, critical chance & cast speed for this aspect
- Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
- Celestial Magic Focus - Improves regeneration and raises max Combat Art level for this aspect
- Revered Technology Focus - Improves regeneration and raises max Combat Art level for this aspect
Offensive skills:
- Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
- Tactics Lore - Increases damage with all weapons
- Dual wield - Allows you to wield two single-handed weapons
- Speed Lore - Increases attack and defense and run speed
- Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills:
- Shield Lore - Still unknown, possibly increases defense and maximum item level without penalties
- Armour Lore - Improves your resists and increases maximum item level without penalties
- Warding Energy - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).
- Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
- Constitution - Increases health and health regeneration
- Spell Resistance - Increases your resistance to spells
- Toughness - Improves your resists and provides minimal % damage mitigation
- Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
General skills:
- Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
- Enhanced Perception - Gives the player a better chance of "seing" invisible monsters as well as "magical hiding places"
- Divine Devotion - Improves regeneration of god-spell
- Alchemy - Allows player to use certain consumables
- Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
Aspects
- Exalted Warrior
- Celestial Magic
- Revered Technology
Seraphim Combat Arts
Exalted Warrior
The Seraphim is a graceful expert of close combat. She is not as physically strong as the Shadow Warrior, but she compensates for this with nimble weapon techniques. The Seraphim is able to perform many smooth, tactical moves in order to keep her enemies at bay.
Soul Hammer
A focused, forceful weapon attack against a single target. |
Pelting Strikes
This is a series of hits directed against one or more enemies. This powerful attack might weaken or
even disarm the opponent. |
Assailing Somersault
The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape. |
Dashing Alacrity
Temporarily increases run and attack speed. The art also grants immunity against root-based spells. |
Battle Stance
Increases attack and defense values as well as weapon damage. |
Celestial Magic
Becoming learned in this aspect teaches the Seraphim the weaving of illumination and prayer. She fights using divine light and fire, just as an archangel might.
Baneful Smite
A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning. |
Radiant Pillar
A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies. |
Instill Belief
Chance to convert the target and nearby opponents into allies for a brief period. Has no effect on boss enemies. |
Hallowed Restoration
Heals a considerable amount of the Seraphim's health or that of a targeted ally. |
Cleansing Brilliance (Buff)
This extrememly intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures. |
Revered Technology
This aspect enables the Seraphim to use technological advancements to aid her in battle. She is able to gain several powerful abilities for use during combat.
Archangel’s Wrath
When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon. |
Flaring Nova
A devastating nova that damages all enemies around the Seraphim within range. |
Divine Protection
Activates a protective energy shield for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time. |
Warding Energy (Buff):
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field. |
BeeEffGee (Buff):
Conjures a powerful, devine weapon and improves ranged weapon use. Requires at least one empty weapon slot. |
Caution! Pre-Release Information, may vary, be changed or be canceled. Must be verified after Demo or Full-Release!