Sacred 2:Orc Race

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[IMG]orcs.jpg[/IMG]

  • Enemy Type: Orc
  • Class: WarriorKrieger
  • Family: Goblinoid
  • Behavior: Aggressive, courageous
  • Distribution: Northwest Ancaria
  • Size Class: Humanoid
  • Combat Strength: Dangerous
  • Alignment: Chaotic
  • Quote: "If it doesn't run, eat it. If it runs, kill it. Then eat it."

Orcs have always been a warrior nation. Their hearts long for battle, and each of them is willing to sacrifice their life for their or their clan's honor - if they really have to. There is an ancient Orcish proverb: "Only when they tear the sword from my cold dead hand am I defeated!"

Orcs are also very social creatures. They live in groups, clans and village communities. There, away from the battlefields, everything is clearly structured. Women enjoy the warriors' protection and in return educate the children, provide and prepare food and take care of each day's errands.

The Orcs' culture, craft and art may seem primitive at first glance. Still, they follow strict rules with both clear and practical laws. Orcish weapons in particular bear comparison to Elven weapons when it comes to effectiveness and durability.

Orcs live in huts and houses that they adorn with detailed wood carvings, bones and horns. They usually dress in furs and dyed fabric clothes, and use bones and horns to make their appearance even more frightening. Only warriors of the highest rank are allowed to wear plate armor.

Civil war has been raging in the Orcish realms of northwest Ancaria for years. Two clans, the Ore-Thag and the Grurag, are fiercely fighting for dominance. While this struggle occurs, many smaller tribes stay neutral – ready to start flying the victorious side's colors at just the right moment.


Orc Archer

References:

Sacred International Forum