Sacred 2:Hallowed Restoration

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Revision as of 12:17, 6 March 2009 by Antitrust (talk | contribs) (master healer - corrected per level decrease (1% per level can't be correct, based on my testing))
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Sera_9.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Aspect

Sera_AspS_02.png - Celestial Magic

Modifications

MODicons_12.gif Bronze
  • Remedy - Increase healing effect. (10hp + 20hp per CA level healed / +50% from base value)
  • Recuperation - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)

MODicons_10.gif Silver
  • Prevention - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
  • Master Healer - Decreases the regeneration time of this spell. (50% + 0.1% per CA level decrease)

MODicons_08.gif Gold
  • Solidarity - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies)
  • Antidote - Reduces the duration of all impediment and wound effects. (20% + 0.5% per CA level decrease)

Skills

The following skills will affect this combat art:

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Usage Strategies

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Pros and Cons

Pros

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Cons

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Stats Chart


hallowedrestoration.jpg

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