Sacred 2:Propelled Levitation

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Revision as of 15:58, 14 March 2009 by Schot (talk | contribs) (Reverted edits by DGDobrev (Talk); changed back to last version by Gogoblender)
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10.gif The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. A combination jump/flying "attack" that does melee range AoE (Area of Effect) damage, but no damage that is substantial. A highly entertaining Combat Art to watch when mounted on the Temple Guardian's mount, the mobiculum. Unmounted, the Temple Guardian will grow a pair of thrusters and fly to the targetted point. Mounted, the Temple Guardian's Mobiculum (wheel) will begin to spin horizontally and turn into a mini-flying saucer.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

MODicons_12.gif Bronze
  • Fuel - Decreases regeneration time. (50% decrease)
  • Super charger - Increases damage range. (32.5% increase)

MODicons_10.gif Silver
  • Boost - Propelled Levitation will cover longer distances. (33.3% increased range)
  • Jet Stream - Opponents will sustain additional fire damage. (50% increase)

MODicons_08.gif Gold
  • Emergency Lift-off - Enables lift-off even when under the influence of root spells. (100% + 0.5% per CA level chance)
  • Flux - Increases damage pulse frequency. (40% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

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Pros and Cons

Pros

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Cons

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Stats Chart


PICTURE HERE