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Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (Will produce ice stalagmites). Can be modded for further damage, more monster resist reduction, reduction to monster movement speed, amongst others.
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Aspect
- Source Warden
Modifications
Bronze
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- Ice Needles - Increases ice damage. (50% increase)
- Freeze - Reduces target's movement speed. (20% + 0.5% per CA level decrease)
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Silver
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- Fire protection - Improves protection against fire damage. (20% + 0.1% per CA level damping)
- Deep frost - Further reduces target's ice resist. (20% + 0.1% per CA level decrease)
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Gold
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- Conservation - Reduces regeneration time. (50% + 0.5% per CA level decrease)
- Sustain - Increases duration. (50% increase)
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Skills
The following skills will affect this combat art:
Usage Strategies
Gather as large a mob as you can, then cast Icy Evanesence while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/ice spike, thus giving much increased damage, chance to freeze/slow, etc.
Pros and Cons
Pros
- Useful against very large mobs that aren't moving (ie, they're in melee range of you)
- Ice resist reduction could be useful when paired up with an ice High Elf
Cons
- Very low damage
- Very low damage increase per level
- 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
- If a monster moves off the damage point/ice spike, it won't take any damage Uncertain about this, the damage points seem to add spikes of damage beyond the fixed DPS. The aura deals DPS and the points deal additional spikes of damage I believe (Will test further soon) - Zinsho
Stats Chart
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PICTURE HERE
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