Sacred 2:Icy Evanescence

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Revision as of 22:43, 7 June 2009 by Echelar (talk | contribs) (added console v. note)
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13.gif Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (Will produce ice stalagmites). Can be modded for further damage, more monster resist reduction, reduction to monster movement speed, amongst others.

Aspect

TG_Asp_03.png - Source Warden

Modifications

MODicons_12.gif Bronze
  • Ice Needles - Increases ice damage. (50% increase)
  • Freeze - Reduces target's movement speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Fire protection - Improves protection against fire damage. (20% + 0.1% per CA level damping)
  • Deep frost - Further reduces target's ice resist. (20% + 0.1% per CA level decrease)

MODicons_08.gif Gold
  • Conservation - Reduces regeneration time. (50% + 0.5% per CA level decrease)
    • Note: This is called Energy Efficiency in the console version.
  • Sustain - Increases duration. (50% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

Gather as large a mob as you can, then cast Icy Evanesence while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/ice spike, thus giving much increased damage, chance to freeze/slow, etc.

Pros and Cons

Pros

  • Useful against very large mobs that aren't moving (ie, they're in melee range of you)
  • Ice resist reduction could be useful when paired up with an ice High Elf

Cons

  • Very low damage
  • Very low damage increase per level
  • 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen


Stats Chart


PICTURE HERE