Sacred 2:Viperish Disease/fr

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07.gif Infecte la victime avec un poison pernicieux. Plus la cible a été blessée, plus Maladie vipérine inflige de dégâts. Si la Dryade porte une tête réduite, cela augmente les chances que les adversaires du même type contactent aussi la maladie.

Orientation

DRY_Asp_02.png - Vaudou

Capacités innées (Niv 1)

  • Durée : 5.0s
  • Points de vie de l'adversaire : -8.0%/s


Modifications

See also: Sacred 2:Combat Art Modifications/fr
MODicons_12.gif Bronze
  • Gangrène - Targets do not need to be as severely injured before the damage output of Viperish Disease increases. (1% + 0.2% per CA level (?))
  • Rechute - Increases the duration of Viperish Disease which leaves more time for opponents to become infected. (60% increase)

MODicons_10.gif Argent
  • Transmission - Increases the chance to transmit the disease even with no shrunken head equipped. (7% + 0.1% per CA level (?))
  • Chasseur de têtes - Increases the chance to recieve a shrunken head when the victim dies. (95% + 5% per CA level chance (?))

MODicons_08.gif Or
  • Gouge - Chance of inlicting a deep wound on first target. (20% + 0.1% per CA level chance)
  • Contamination - Extends the range of Viperish Disease. (40% + 0.5% per CA level increase)


Compétences et caractéristiques

Les compétences et caractéristiques suivantes influent sur cet art du combat :

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  • Attention ! Connaissance Vaudou n'augmente pas les dégâts de Maladie vipérine.


Stratégies d'utilisation

"Votre Majesté, il y a eu un incendie."

As of patch 2.34, this spell has a tremendous exploit when modified in a specific way. With the Relapse (duration) bronze mod, the Transmission (enhanced spread) silver mod, and Contaminate (range) modifictions, it is very easy to get the spell's effect to travel very far off-screen from the character, and can kill great numbers of monsters in a very short time. This effect can happen with other combinations of modifications, but it seems to be most powerful when these specific modifications are chosen and when the character has the specific shrunken head of surrounding monsters equipped.

While this can be used to obtain large amounts of experience in a very short time, there is the problem of obtaining items and money dropped by monsters that have died far away from the character; most of the loot will rot long before the character can locate it. Since the spell's effect travels in an expanding wave around where the outbreak began, the vast majority of loot will inevitably be wasted.

This exploit continues to work well into Niobium difficulty, and in fact becomes even more powerful in contrast to other combat arts as difficulty goes up, since it inflicts damage by a percentage of the infected monster's current health. It appears to get even easier to start an epidemic at later levels with the wrong head equipped, possibly due to a hidden mechanism that depends on character levels or skill levels.

This exploit has been reported to Ascaron as a multiplayer server bug, as the calculation of hundreds of monsters transmitting the disease back and forth causes very noticeable overhead and can make the client unresponsive. It would be a major breach of etiquette to abuse this technique on a multiplayer server.


Avantages et inconvénients

Avantages

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Inconvénients

  • Remarque importante : Ce sort n'a aucun effet sur les créatures de type Energie (fantômes, fey fires (NdT : la traduction ne me revient pas à l'esprit pour le moment :p)) et certains types de morts-vivants, notamment ceux que l'on trouve dans les marais des hommes-lézards.

Tableau des statistiques


PICTURE HERE