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Heals a considerable amount of the Seraphim's health or that of a targeted ally.
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Aspect
- Celestial Magic
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Remedy - Increase healing effect. (increased by 10hp + 20hp per CA level)
- Recuperation - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)
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Silver
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- Prevention - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
- Master Healer - Decreases the regeneration time of this spell. (1-1/(1+(500+10*calvl)/1000) percent decrease; ~34% at CA-Lvl 1, ~38% at CA-Lvl 10, 50% at CA-Lvl 50)
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Gold
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- Solidarity - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies, ~5.7m area (guess))
- Antidote - Reduces the duration of all impediment and wound effects. (1-1/(1+(200+5*calvl)/1000) percent decrease; ~17% at CA-Lvl 1, 20% at CA-Lvl 10, ~31% at CA-Lvl 50)
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Skills
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed
- Celestial Magic Focus - improves regeneration time and increases the maximum combat art level
- Concentration - directly reduces regeneration time for this skill
Usage Strategies
...
Pros and Cons
Pros
Cons
Stats Chart
- Duration (for Recuperation?) is 10 seconds.
- Life healed is 20 + 40*CA-Lvl healthpoints.
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