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The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.
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Aspect
- Exalted Warrior
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Spurt - Extends the range of Assailing Somersault. (33.3% increase)
- Athletic - Decrease the regeneration time of Assailing Sommersault. (20% decrease)
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Silver
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- Brawn - Increase weapon damage. (~20% increase)
- Impetus - Inflicts damage not only on the target but also on nearby opponents. (~2.25m area)
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Gold
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- Bewilder - The seraphim leaps away, briefly reducing the run speed of opponents at her starting location. (1-1/(1+(500+5*calvl)/1000) percent reduced movement speed; ~33% at CA-Lvl 1, ~35% at CA-Lvl 10, ~43% at CA-Lvl 50 (guess))
- Concussion - Chance to stun the target. (15% + 0.1% per CA level chance)
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Skills
The following skills will affect this combat art:
Usage Strategies
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Pros and Cons
Pros
Useful not only as an offensive and defensive move, this Combat Art can help cross small rivers and get out of areas your character seems "stuck" in.
Cons
Stats Chart
- Duration (which?) is 0.6 + 0.005*CA-Lvl.
- Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with Brawn.
- Attack rating is increased by 20 + 35*CA-Lvl.
- Damage modifer is increased by 36 + 9*CA-Lvl percentage points.
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