Sacred:Ancaria Campaign
Revision as of 00:56, 16 October 2007 by Nightwolfe (talk | contribs)
Act I- Paths of Destiny
The first Act in the Ancaria Campaign starts off differently for each character class and then merges at the end so that every class is doing the same main quests for the rest of the game.
Battle Mage-
* Books, Owls and Salamanders. A Test of Magic. * Examina Magica * Swords and Magic * For King and Country
Daemon-
* The Banishment * New Worlds * For King and Country
Dark Elf-
* Dream Songs * The Howl of the Wolf * For the Crown of Ancaria
Dwarf-
* The Perils of Mixing Dwarves and Technology * The Crash Landing * For King and Country
Gladiator-
* Swords and Muscles * Bright Blood from Deep Wounds... * The Royal Garrison * For King and Country
Seraphim-
* Elesium * River Pirates * Call to Arms * Sword Sister of the Crown
Vampiress-
* Night Prayers * Bloodhounds * For the Crown... Again!
Wood Elf-
* Hunter and Hunted * Elendiar * For the Crown of Ancaria
All Characters-
* For King and Country / For the Crown of Ancaria * Wilbur * On a Diplomatic Mission * Sharuka
Act II- Banners of the Blood
* The Way to Wyvern Pass * The Battlefield at Wyvern Pass * Vilya, Baroness of Mascarell * Escape from Mascarell * Valor's Plans
Act III- The Restless Dead
* Off to Braverock * The Rebel Base in the Sewers * Of Princes, Magicians and Demons * The Path to the Monastery in Icecreek Dale * The Library of Elders * The Elements of Ancaria * The Dams of the Dwarves of Gnarlstat * The Elements of Ancaria (continued) * Shaddar-Nur * The Assault * The Forge of the Ancestors * The Heart of Ancaria * The Soul of the Demon
Act IV- Turns of Time
* Shaddar