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A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.
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Aspect
- Celestial Magic
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Laggard - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
- Disarm - Opponent temporarily loses his weapon. (50% chance)
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Silver
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- Potential - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level chance to weaken (magic dot))
- Confuse - Reduces the target's attack value. (150 + 2 per CA level reduced (guess))
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Gold
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- Electrocute - The magic damage will definitely induce it's secondary effect. (same amout as direct magic damage (guess))
- Chain - Chance for chain lightning. (80% + 0.1% per CA level chance)
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Skills
The following skills will affect this combat art:
Usage Strategies
Baneful smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). You can improve it with the "Chain" mod to strike 2 targets in close proximity for full damage.
Can also be used as "debuff" move, by having the mods Laggard and Confuse, which also works on bosses. It makes them less likely to hit you.
Pros and Cons
Pros
- Very long combat art range
- Always hits, as long as you click an enemy
- Good damage for a primary combat art
- Can be modded to strike 2 targets for full damage without missing
Cons
- Very difficult to balance damage and regeneration time
- Damage is relatively low compared to similar skills of other casters
Stats Chart
- Duration (which?) is 0.5 seconds.
- Magic damage modifier is increased by 2*CA-Lvl percentage points.
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