Sacred 2:Family Ties
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Quick Walkthrough
- Find the Lizardman Elder and tell him Mer-Kil sent you
- Go to the sacred place of naming and become adopted by the Grackk family
- Defeat the Swirling Mist of Miasma
- Speak with Thazziz in the Neithu'Thaz village
- Find the building site and destroy 15 undead that guard it
- Go west to the Sar'Thaz village and defeat the Mist once more
- Speak with the Lizardman Companion
Detailed Walkthrough
The dragon's portal has brought you to the middle of a swamp...
Find the Grackk family and talk to them. The swamp is easy to navigate, just follow the orange circle.
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Go to the sacred place of naming and receive your family name.
You've been sent here by Mer-Kil Very well... what family do you belong to? ...NONE? How can you not belong to a family? Every being needs a family! How can you live without such an important relationship?
Fear not, the family Grackk will adopt you. Yes, we will! We will be your family!
Go to the sacred place of naming and speak to the shaman. He will give you your Grackk name.
What? You don't have a family? Well, go get one!
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Once you arrive to the sacred place of naming, speak with the shaman, who will perform the necessary rituals.
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Speak to your new family.
So you came to receive your name? That’s good. Being adopted by a family is a great honor Being pail of a family gives new meaning to your life. Well then, if you're ready to receive your name, I’ll initiate the ritual.
The name written on this scroll shall be your name. Wear it with pride. You are now officially a member of the family Grackk. Go now, and greet your new family!
Congratulatons! Now you are a member of the Grackk family, and your life is no longer meaningless. This is... really nice...
Talk to your new family's shaman. He has an important mission for you:
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Deliver the scroll to the patriarch of the family branch in the settlement.
Welcome to our family, child. Now that you're part of the family, we have an important mission for you. This scroll contains the names of the undead from the nearby ruins. We recovered their names and we will now build a shrine, so they can stop walking the earth. We need to take this scroll to our brothers in the settlement. Please deliver it to Thazziz, he is the head of our family there.
Run to Neithu'Thaz and deliver the scroll to Thazziz.
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On your way there, you'll be ambushed by a strange creature, the Swirling Mist of Miasma.
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After the fight, continue your journey to Neithu'Thaz and talk to Thazziz.
Thazziz will tell you a few things about the fog monster.
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We must secure the site where we intend to build the shrine.
Well met, child. You arrived just in time. The fog was strong, but fortunately we had enough incense from our marigold flowers to prevail. Marigold are doubly valuable; if you crush and ingest them they will temporarily boost your powers and make you more effective against the fog monster. Thank you for the list of names, this is very good! Now we can build a shrine to contain it. That is the only way to send the poor wandering undead souls on to their eternal rest. First we must clear the building site.
Now you need to clear the area for a memorial, so that the undead can rest in peace.
Go west to the building site, and defeat the Nameless Souls that guard it (kill 15 undead). Speak with Thazziz.
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Find your brother in the village west of here; he knows the way to the desert
You have done a very good job child! Now we can safely build the memorial shrine, and send the poor souls to their well earned rest.
I know you want to continue with your journey. There is a small village west of here. Go there and talk to your brother. He will give you directions to the desert, you must pass through it if you want to reach the jungle. I wish you safety and God speed.
Turns out you need to find the jungle that lies across the desert... Lizard folk in Sar'Thaz must know how to get there.
Travel west, until you see a familiar shape... Destroy the Mist and speak to the Lizardman Companion. He'll tell you that his village needs a lot of marigold flowers in order to Defy the Fog.
Logbook Entry
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Notes
The Elder and Shaman will accompany you on this journey but don't worry. The destination isn't far and while they are runners, they won't aid you in combat and shouldn't wake any monsters.