Difference between revisions of "Sacred 2:Area of Effect"

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*[[Sacred 2:Levin Array|Levin Array]] - [[Sacred 2:Astute Supremacy|Astute Supremacy]]
 
*[[Sacred 2:Levin Array|Levin Array]] - [[Sacred 2:Astute Supremacy|Astute Supremacy]]
 
*[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]] - [[Sacred 2:Astute Supremacy|Astute Supremacy]]
 
*[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]] - [[Sacred 2:Astute Supremacy|Astute Supremacy]]
*[[Sacred 2:Paralyzing Dread|Paralyzing Dread]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]Nefarious Netherworld
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*[[Sacred 2:Paralyzing Dread|Paralyzing Dread]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]
 
*[[Sacred 2:Eruptive Desecration|Eruptive Desecration]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]
 
*[[Sacred 2:Eruptive Desecration|Eruptive Desecration]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]
  
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*[[Sacred 2:Runes of Protection|Runes of Protection]] - [[Sacred 2:Mentalism|Mentalism]]
 
*[[Sacred 2:Runes of Protection|Runes of Protection]] - [[Sacred 2:Mentalism|Mentalism]]
 
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== Area of Effect Combat Arts via Modifications ==
 
== Area of Effect Combat Arts via Modifications ==

Revision as of 11:36, 4 March 2010

Area of effect or AoE in Sacred 2 refers to combat arts that exhibit the following characteristic:

  • Capable of effecting any number of enemies (or allies) that are whithin its range.

Non-area of Effect combat arts may sometimes be modified by combat art modification choices & turned into Area of Effect combat arts. Many Area of Effect combat arts also do damage over time as well.

Innate Area of Effect Combat Arts

Dryad High Elf Inquisitor


Seraphim Shadow Warrior Temple Guardian


DragonMage

Area of Effect Combat Arts via Modifications

Dryad High Elf Inquisitor


Seraphim Shadow Warrior Temple Guardian

None


DragonMage