Difference between revisions of "Sacred 2:Armor"

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{{DISPLAYTITLE:Sacred 2:Armor Resistance}}
 
{{DISPLAYTITLE:Sacred 2:Armor Resistance}}
Increased levels of Armor provide greater Resistance by enabling more effective use of equipment, and also permit increased movement speed by reducing the encumbrances imposed.
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'''Armor''' has two possible meanings in Sacred 2.  First, it is the common term for pieces of equipment: helmets, gloves, boots, breastplates, etc.  These are the various [[Sacred 2:Items|items]] that are equipped on the character in the inventory screen.
  
See [[Sacred 2:Armour Lore|Armor Lore]]
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Secondly, '''Armor''' is also the official term for what is commonly referred to as "Resistances": those values for each of the [[Sacred 2:Damage Types|Five Damage Types]] that directly counter or "resist" incoming damage.
  
Armor in Sacred 2 consists of two types.
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This page will discuss both concepts, as they are highly interconnected, but will primarily focus on Resistances.  Detailed information on various pieces of equipment (sets, uniques, etc.) can be found in the links below.
  
*[[Sacred 2: Uniques Database| Uniques]] and [[Sacred 2:Set Items| Sets]] which can be procured from drops only.
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==Armor Equipment==
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Armor equipment in Sacred 2 consists of two types:
  
*[[Sacred 2:Standard Armor| Standard armor]], which can be bought in shops as well as which will drop from enemies.  Standard armor will possess a range of different numbers of [[Sacred 2: Item Modifiers| item modifiers]] and [[Sacred 2: Forging|sockets/slots]] which are dependent upon the [[Sacred 2: Bargaining|bargaining]] level of the character that is making the purchase from a merchant. A character with a larger number of [[Sacred 2: Skills|skill]] points put into Bargaining will be able to see a larger number of items in the merchant as well as be offered armor of much greater value possessing more sockets and better modifiers.
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*[[Sacred 2: Uniques Database|Uniques]] and [[Sacred 2:Set Items|Sets]] which can be procured from drops only.
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*[[Sacred 2:Standard Armor|Standard Armor]], which can be bought in shops as well as which will drop from enemies.  Standard armor will possess a range of different numbers of [[Sacred 2: Item Modifiers|item modifiers]] and [[Sacred 2:Forging|sockets/slots]] which are dependent upon the [[Sacred 2:Bargaining|Bargaining]] level of the character that is making the purchase from a [[Sacred 2:Merchant|merchant]]. A character with a larger number of [[Sacred 2: Skills|skill]] points put into Bargaining will be able to see a larger number of items in the merchant as well as be offered armor of much greater value possessing more sockets and better modifiers.
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In Sacred 2, players should constantly be looking to upgrade their armor equipment as they level up.  Armor equipment is the primay source of [[Sacred 2:Physical|Physical]] resistance for the player, and may also have a vast array of useful modifiers that increase in quality and quantity at higher levels.
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==Armor Resistances==
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Just as the player (and opponents) can inflict one of five types of elemental [[Sacred 2:Damage|damage]], they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:
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* [[Image:physical.png]] [[Sacred 2:Physical|Physical]]
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* [[Image:fire.png]] [[Sacred 2:Fire|Fire]]
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* [[Image:ice.png]] [[Sacred 2:Ice|Ice]]
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* [[Image:magic.png]] [[Sacred 2:Magic|Magic]]
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* [[Image:poison.png]] [[Sacred 2:Poison|Poison]]
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The primary way the player gains resistance to the four damage types other than Physical (which is gained from Armor equipment) is to equip [[Sacred 2:Relics|Relics]] in the Relic holder.  Relics may be found in four colors: Purple (Magic), Blue (Ice), Green (Poison) and Red (Fire).  The player can mix and match these relics to enhance their Armor values for any combat situation which may arise.  The [[Sacred 2:Community Patch|Community Patch]] adds powerful new items called [[Sacred 2:Sigils and Gemmae|Sigils]] that can be equipped in the Relic holder.  Sigils offer resistances to all five damage types, including Physical.  They are also set items which confer additional bonuses when all Sigils from a set are equipped.
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===[[Sacred 2:Armour Lore|Armor Lore]]===
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Armor Lore is an important skill which improves both the use of Armor equipment as well as the Armor resistance values of the player.  First, it reduces the [[Sacred 2:Run Speed|movement speed]] penalty from wearing armor that is higher level than the player.  Second, it reduces the [[Sacred 2:Regeneration Time:|regeneration time]] penalty imposed by all pieces of armor.  Third, it unlocks powerful defensive modifiers on armor pieces, like [[Sacred 2:Damage Mitigation|Damage Mitigation]].  Finally, it increases all of the Armor resistance values of the player by a percentage.  For these reasons it can be considered one of the most valuable [[Sacred 2:Defensive Skills|Defensive Skills]].
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===[[Sacred 2:Toughness|Toughness]]===
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Toughness is another powerful Defensive skill that directly affects Armor values.  While Armor Lore only enhances ''existing'' Armor values, Toughness directly adds a flat Armor value for each damage type.  This means that Toughness and Armor Lore together have a great synergy and can increase the player's resistances greatly.  Toughness also adds a percentage of Damage Mitigation, which causes a certain amount of incoming damage to be disregarded before Armor is even calculated against it.  A player stacking this modifier may become near-invulnerable to damage even with low Armor resistance values.
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==Damage Types Armor Does Not Affect==
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*[[Sacred 2:Leech life from opponents|Leech Life From Opponents]] - Extra, non-resistable damage.
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*[[Sacred 2:Life leeched per hit|Life Leeched Per Hit]] - Extra, non-resistable damage.
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*[[Sacred 2:Damage over Time|Damage Over Time]] - Damage over time can only be reduced by modifiers specifically designed to resist it, such as [[Sacred 2:Damage over time: Fire|Damage over Time:Fire - X%]].  This damage type includes some of the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]], such as [[Sacred 2:Chance for Burn|Chance for Burn]].

Revision as of 21:00, 16 October 2013

Armor has two possible meanings in Sacred 2. First, it is the common term for pieces of equipment: helmets, gloves, boots, breastplates, etc. These are the various items that are equipped on the character in the inventory screen.

Secondly, Armor is also the official term for what is commonly referred to as "Resistances": those values for each of the Five Damage Types that directly counter or "resist" incoming damage.

This page will discuss both concepts, as they are highly interconnected, but will primarily focus on Resistances. Detailed information on various pieces of equipment (sets, uniques, etc.) can be found in the links below.

Armor Equipment

Armor equipment in Sacred 2 consists of two types:

  • Uniques and Sets which can be procured from drops only.
  • Standard Armor, which can be bought in shops as well as which will drop from enemies. Standard armor will possess a range of different numbers of item modifiers and sockets/slots which are dependent upon the Bargaining level of the character that is making the purchase from a merchant. A character with a larger number of skill points put into Bargaining will be able to see a larger number of items in the merchant as well as be offered armor of much greater value possessing more sockets and better modifiers.

In Sacred 2, players should constantly be looking to upgrade their armor equipment as they level up. Armor equipment is the primay source of Physical resistance for the player, and may also have a vast array of useful modifiers that increase in quality and quantity at higher levels.

Armor Resistances

Just as the player (and opponents) can inflict one of five types of elemental damage, they also have a corresponding Armor value that resists those damage types. The Armor resistance types are:

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    Physical
  • Error creating thumbnail: Unable to save thumbnail to destination
    Fire
  • Error creating thumbnail: Unable to save thumbnail to destination
    Ice
  • Error creating thumbnail: Unable to save thumbnail to destination
    Magic
  • Error creating thumbnail: Unable to save thumbnail to destination
    Poison

The primary way the player gains resistance to the four damage types other than Physical (which is gained from Armor equipment) is to equip Relics in the Relic holder. Relics may be found in four colors: Purple (Magic), Blue (Ice), Green (Poison) and Red (Fire). The player can mix and match these relics to enhance their Armor values for any combat situation which may arise. The Community Patch adds powerful new items called Sigils that can be equipped in the Relic holder. Sigils offer resistances to all five damage types, including Physical. They are also set items which confer additional bonuses when all Sigils from a set are equipped.

Armor Lore

Armor Lore is an important skill which improves both the use of Armor equipment as well as the Armor resistance values of the player. First, it reduces the movement speed penalty from wearing armor that is higher level than the player. Second, it reduces the regeneration time penalty imposed by all pieces of armor. Third, it unlocks powerful defensive modifiers on armor pieces, like Damage Mitigation. Finally, it increases all of the Armor resistance values of the player by a percentage. For these reasons it can be considered one of the most valuable Defensive Skills.

Toughness

Toughness is another powerful Defensive skill that directly affects Armor values. While Armor Lore only enhances existing Armor values, Toughness directly adds a flat Armor value for each damage type. This means that Toughness and Armor Lore together have a great synergy and can increase the player's resistances greatly. Toughness also adds a percentage of Damage Mitigation, which causes a certain amount of incoming damage to be disregarded before Armor is even calculated against it. A player stacking this modifier may become near-invulnerable to damage even with low Armor resistance values.

Damage Types Armor Does Not Affect