Difference between revisions of "Sacred 2:Belligerent Vault"

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PLACE PIC HERE AND VIDEO LINK IN SPACE BELOW
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<vimeo v="334641" /></div>
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/SW/07.gif
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|The Shadow Warrior leaps purposefully towards his target.
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|}
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_40.png
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
The Shadow Warrior leaps purposefully towards his target.
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/SW_Asp_02.png - '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* A jump from one point to another (does not require a targeted enemy).
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* Causes [[Sacred 2:Area of Effect|Area of Effect]] damage at the point of landing.
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* Total [[Sacred 2:Damage|Damage]]: 24-24 [[Sacred 2:Physical|Physical]]
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* [[Sacred 2:Combat art range|Combat Art Range]]: 11.2 meters
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.9 seconds
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|}
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== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
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{|
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|
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* '''Reach''' - Extends the range of Belligerent Vault. (33.3% increase)
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* '''Routine''' - Decreases the regeneration time for Belligerent Vault. (50% decrease)
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|}
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----
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{|
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|
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* '''Unaware''' - Reduces the [[Sacred 2:Opponent's defense value|Opponent's defense value]]. (130 + 1 per CA level decrease)
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* '''Shock''' - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in [[Sacred 2:Run Speed|Run Speed]])
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|}
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----
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{|
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|
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* '''Commotion''' - Chance to briefly stun opponents in the designated area when the Shadow Warrior lands. (20% + 0.2% per CA level [[Sacred 2:Chance to stun opponents|chance to stun]])
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* '''Unbound''' - Good chance to escape rooting effects. (50% + 0.5% per CA level chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|vXM_aOsZq44|400}}|center|Belligerent Vault without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points.
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* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]].
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Belligerent Vault's physical damage.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Intelligence|Intelligence]] will increase the damage and [[Sacred 2:Spell Intensity|spell intensity]]
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* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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* Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*...
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*Very useful for exploration and escape.
*...
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*Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
Cons
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*Can soften up mobs for follow-up attacks with [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] or [[Sacred 2:Scything Sweep|Scything Sweep]]
*...
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'''Cons'''
*...
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*Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.
  
 
== Stats Chart ==
 
== Stats Chart ==
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==Notes==
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*Belligerent Vault is one of 5 Spell damage-based combat arts in the game that can have their damage boosted by Tactics Lore (the others are [[Sacred 2:Killing Spree|Killing Spree]], [[Sacred 2:Dust Devil|Dust Devil]], [[Sacred 2:Deathly Spears|Deathly Spears]], and [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
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*This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic.  The others are [[Sacred 2:Skeletal Fortification|Skeletal Fortification]] and [[Sacred 2:Killing Spree|Killing Spree]].
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*Note that, like all CA's in the '''Malevolent Champion''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
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==See Also==
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*[[Sacred 2:Shadow Warrior|Shadow Warrior]]
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*[[Sacred 2:Shadow Warrior Combat Arts|Shadow Warrior Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Shadow Warrior Guides|Shadow Warrior Guides]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|On Foot
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<center>{{S2frame|[[Image:vault1.jpg|x200px]]|none}}</center>
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|width="180px"|Mounted
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<center>{{S2frame|[[File:Feb13Warrior.jpg|x200px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Shadow Warrior Combat Arts]]

Latest revision as of 18:41, 9 January 2014

07.gif The Shadow Warrior leaps purposefully towards his target.

This is a Spell Damage Based Combat Art.

Aspect

SW_Asp_02.png - Malevolent Champion

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Reach - Extends the range of Belligerent Vault. (33.3% increase)
  • Routine - Decreases the regeneration time for Belligerent Vault. (50% decrease)

MODicons_10.gif Silver
  • Unaware - Reduces the Opponent's defense value. (130 + 1 per CA level decrease)
  • Shock - Opponents at the starting location of the jump become confused which slows them down. (50% + 0.5% per CA level decrease in Run Speed)

MODicons_08.gif Gold
  • Commotion - Chance to briefly stun opponents in the designated area when the Shadow Warrior lands. (20% + 0.2% per CA level chance to stun)
  • Unbound - Good chance to escape rooting effects. (50% + 0.5% per CA level chance)
Belligerent Vault without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)

Pros and Cons

Pros

  • Very useful for exploration and escape.
  • Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
  • Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep

Cons

  • Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.

Stats Chart

Notes

  • Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

See Also

Gallery

On Foot
Mounted