Difference between revisions of "Sacred 2:Blowguns"

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==Weapon Type==
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== Blowguns ==
The blowgun is a two-handed ranged weapon usable exclusively by the DryadUnlike other ranged weapons they have no projectiles, the damage simply appears on the target without any delay that would allow enemies to move out of the way.  The listed damage on the weapon is lower than on Bows however they can attack fasterIn the game they are listed under three names:
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Only useable by Dryads, blowpipes are quite difficult to find.  Enemies will only rarely drop them and the only occasionally show up in a merchant's inventoryAdditionally there are no rare or legendary blowpipes, limiting the user to those that can be bought or droppedAll blowpipes share the same [[Sacred 2:Ranged Weapon Lore|'''Ranged Weapon Lore''']] unlockable modifiers, providing additonal chances of triggering a secondary damage effect or slowing the opponent.
 
 
* Hollowshot
 
* Blowpipe
 
* Bamboo Pipe
 
 
 
Blowguns gain bonus damage from [[Sacred 2:Dexterity|Dexterity]], the same as all player-usable ranged weapons.
 
  
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===Ranged Weapon Lore Modifications===
  
==Ranged Weapon Lore Modifications==
 
Blowguns have three unlockable modifiers based on Ranged Weapon Lore.  The level 75 modifier requires Ranged Weapon Mastery
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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The Chance for Secondary Effect bonus is identical to the bonus provided by Damage Lore, increasing the chance of inflicting status effects.  It currently displays the increase to all status effects however it only seems to trigger for damage types you are dealing unless you have other equipment with "Chance to {burn|freeze|poison|weaken} +xx.x%" equipped.  This modifier is typically found on rings.
 
The Chance for Secondary Effect bonus is identical to the bonus provided by Damage Lore, increasing the chance of inflicting status effects.  It currently displays the increase to all status effects however it only seems to trigger for damage types you are dealing unless you have other equipment with "Chance to {burn|freeze|poison|weaken} +xx.x%" equipped.  This modifier is typically found on rings.
  
==Damage Types==
 
Blowguns typically deal multiple types of damage.  They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types.  The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
 
  
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===Damage Types===
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* Blowguns typically deal multiple types of damage.  They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types.  The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
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* Blowguns gain damage from Dexterity
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===Damage===
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* Moderate
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===Firing Speed===
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* Fast
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===Projectile Speed===
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* Instant
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===Projectile Path===
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* Straight Line based on results in game, however there is no projectile so cannot tell for certain
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* Can be affected by terrain
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===Range===
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* Moderate
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* Does not appear to be capable of piercing targets.
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===Sockets===
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* Up to two gold sockets as well as the grey damage converter socket.
  
==Pros and Cons==
 
Pros
 
* They come with multiple damage types.
 
* Their unlockable modifiers are very useful, secondary effects can be quite powerful when used properly.
 
* They fire fast.  Unlike other weapons they have virtually no animation time, once the blowgun is to the dryad's lips there is no additional animation for combat.
 
* Their projectiles have virtually no travel time.  Enemies at different distances will get hit at slightly different times however they travel fast.
 
* They will never miss a moving target as long as the terrain cooperates.
 
  
Cons
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===Types and Skins===
* They deal less damage than Bows.
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In the game they are listed under three names:
* They are two handed, therefore you cannot use a shield unlike Throwing Daggers and Stars.
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* They do not pierce.
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* Hollowshot
* Since there is no projectile, you cannot always tell why you are missing.  Bows and Thrown Weapons will impact the terrain if it interferes, blowpipes simply miss.
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* Blowpipe
* In bumpy terrain they will constantly impact the terrain, while Thrown Weapons will follow a parabolic course and strike.
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* Bamboo Pipe
* They have less range than bows.
 
  
  

Revision as of 16:47, 19 July 2009

Blowguns

Only useable by Dryads, blowpipes are quite difficult to find. Enemies will only rarely drop them and the only occasionally show up in a merchant's inventory. Additionally there are no rare or legendary blowpipes, limiting the user to those that can be bought or dropped. All blowpipes share the same Ranged Weapon Lore unlockable modifiers, providing additonal chances of triggering a secondary damage effect or slowing the opponent.

Ranged Weapon Lore Modifications

At Level 1 25 75
Modifier Chance of Secondary Effect Chance to slow opponent 25% Chance of Secondary Effect

Note: The Mastery Unlock (Level 75) provides a lesser bonus than the level 1 bonus. However Energy Staves do obtain the same bonus at Mastery and thus it may have the lesser values for this reason.


The Chance for Secondary Effect bonus is identical to the bonus provided by Damage Lore, increasing the chance of inflicting status effects. It currently displays the increase to all status effects however it only seems to trigger for damage types you are dealing unless you have other equipment with "Chance to {burn|freeze|poison|weaken} +xx.x%" equipped. This modifier is typically found on rings.


Damage Types

  • Blowguns typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The most common types found have tended to be poison and the least common is fire. The additional damage types are not restricted to a single one at a time, you can have blowguns that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
  • Blowguns gain damage from Dexterity


Damage

  • Moderate


Firing Speed

  • Fast


Projectile Speed

  • Instant


Projectile Path

  • Straight Line based on results in game, however there is no projectile so cannot tell for certain
  • Can be affected by terrain


Range

  • Moderate
  • Does not appear to be capable of piercing targets.


Sockets

  • Up to two gold sockets as well as the grey damage converter socket.


Types and Skins

In the game they are listed under three names:

  • Hollowshot
  • Blowpipe
  • Bamboo Pipe


pipe1picsmall.jpg

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