Difference between revisions of "Sacred 2:Chance for critical hits"

From SacredWiki
Jump to navigation Jump to search
(added animation)
m (corrected recurve bows link)
Line 12: Line 12:
 
*[[Sacred 2:Halberds|Halberds]]
 
*[[Sacred 2:Halberds|Halberds]]
 
*[[Sacred 2:Sabers|Sabers]]
 
*[[Sacred 2:Sabers|Sabers]]
*[[Sacred 2:Bows|Recurve Bows]]
+
*[[Sacred 2:Recurved Bows|Recurved Bows]]
 
*[[Sacred 2:Throwing Daggers|Throwing Daggers]]
 
*[[Sacred 2:Throwing Daggers|Throwing Daggers]]
  

Revision as of 03:47, 18 February 2014


Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.

Availability of Chance for critical hits +X% as Item Modifier

This modifier is available on the following weapon types as a blue modifier:

This modifier is available on the following Legendary weapon as a blue modifier:

This modifier is available on the following unique weapons as a blue modifier:

This modifier is available on the following unique weapons as a yellow modifier:

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following unlock items as a yellow modifier:

This modifier is available on the following Set Items as a yellow modifier:

This modifier is available on the following CM Patch items as a yellow modifier:

See Also