Difference between revisions of "Sacred 2:Chance for critical hits"

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Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by 1.2 times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |heals]] the player.
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Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of [[Sacred 2:Damage|damage]] that the target receives by 1.2 times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |heals]] the player.
  
 
CritMultiplier is defined by AdjustCriticalDamageFactor parameter in balance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2).
 
CritMultiplier is defined by AdjustCriticalDamageFactor parameter in balance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2).
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Critical hit damage modifier is calculated '''before''' armor absorbtion, that means armor protects from critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see [[Sacred 2:Armor|Armor]] page for further explanations)
 
Critical hit damage modifier is calculated '''before''' armor absorbtion, that means armor protects from critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see [[Sacred 2:Armor|Armor]] page for further explanations)
  
For [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] intelligence also affects the chance for critical hit: each 50 points in Intelligence give +1% chance for critical hit. This value is simply added to the current chance the character has.  
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For [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] [[Sacred 2:intelligence|intelligence]] also affects the chance for critical hit: each 50 points in Intelligence give +1% chance for critical hit. This value is simply added to the current chance the character has.  
*For example, if the character has 20% chance for critical hit from skills and 1600 points in Intelligence, this character would have 20 + 1600/50 = 52% chance for critical hit as a result.
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*For example, if the character has 20% chance for critical hit from [[Sacred 2:skills|skills]] and 1600 points in Intelligence, this character would have 20 + 1600/50 = 52% chance for critical hit as a result.
  
Chance for Critical Hit modifiers found on equipment and Blacksmith Arts '''do not affect''' Spell Damage Based Combat Arts.
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Chance for Critical Hit modifiers found on equipment and [[Sacred 2:Blacksmith|Blacksmith]] Arts '''do not affect''' Spell Damage Based Combat Arts.
  
 
== Availability of ''Chance for critical hits +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
 
== Availability of ''Chance for critical hits +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==

Revision as of 13:13, 8 November 2014


Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by 1.2 times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.

CritMultiplier is defined by AdjustCriticalDamageFactor parameter in balance.txt. Its default value is 1200 (which results in CritMultiplier = 1.2).

Critical hit damage modifier is calculated before armor absorbtion, that means armor protects from critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see Armor page for further explanations)

For Spell Damage Based Combat Arts intelligence also affects the chance for critical hit: each 50 points in Intelligence give +1% chance for critical hit. This value is simply added to the current chance the character has.

  • For example, if the character has 20% chance for critical hit from skills and 1600 points in Intelligence, this character would have 20 + 1600/50 = 52% chance for critical hit as a result.

Chance for Critical Hit modifiers found on equipment and Blacksmith Arts do not affect Spell Damage Based Combat Arts.

Availability of Chance for critical hits +X% as Item Modifier

This modifier is available on the following weapon types as a blue modifier:

This modifier is available on the following Legendary weapon as a blue modifier:

This modifier is available on the following unique weapons as a blue modifier:

This modifier is available on the following unique weapons as a yellow modifier:

This modifier is available on the following unique jewelry as a yellow modifier:

This modifier is available on the following unlock items as a yellow modifier:

This modifier is available on the following Set Items as a yellow modifier:

This modifier is available on the following CM Patch items as a yellow modifier:

See Also