Difference between revisions of "Sacred 2:Chance that opponents cannot evade attacks"

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This mod gives a chance that a hit is applied directly to the enemy, bypassing attack/defense or evasion calculations. To a first approximation, the modifier adds directly to the % chance to hit on an enemy. For example, a ring giving a 10% Chance that opponents cannot evade attacks will approximately increase the chance to hit from 10 to 20%, or 60 to 70%, et cetera. As such, this modifier is particularly powerful against enemies with a very low chance to hit, such as bosses. Combined with [[Sacred 2:Leech life from opponents|Life Leech %]], this can be an effective way for characters with lower damage potential to deal with bosses.
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This item modifier, found upon bought or found jewelry or other items, can increase a player's chance to hit which is directly applied to the enemy, bypassing attack/defense or evasion calculations. This modifier seems to add directly to the % chance to successfully strike an enemy. A ring giving a 10% ''Chance that opponents cannot evade attacks'',  will increase the chance to hit, approximately ,  from 10 to 20%, or 60 to 70%, et cetera. As such, this modifier is particularly powerful against enemies with a very low chance to hit, such as bosses.  
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Notes:
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*Combined with [[Sacred 2:Leech life from opponents|Leech life from opponents]], this can be an effective way for characters with lower damage potential to kill [[Sacred 2:Boss|bosses]].

Revision as of 13:20, 20 November 2009

This item modifier, found upon bought or found jewelry or other items, can increase a player's chance to hit which is directly applied to the enemy, bypassing attack/defense or evasion calculations. This modifier seems to add directly to the % chance to successfully strike an enemy. A ring giving a 10% Chance that opponents cannot evade attacks, will increase the chance to hit, approximately , from 10 to 20%, or 60 to 70%, et cetera. As such, this modifier is particularly powerful against enemies with a very low chance to hit, such as bosses.

Notes: