Difference between revisions of "Sacred 2:Chance to inflict Open Wounds"

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== Effect ==
 
== Effect ==
When triggered, Open Wounds will cause bleeding damage. The enemy will sustain five hits (each hit 1 second after the other), total damage of which roughly equals to 80% of the wounding blow (if your hit dealt 100 damage and triggered OW, the enemy will take five hits of about 16 damage each). Items or bonuses that modify damage output will change this percentage.
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When triggered, Open Wounds will cause bleeding damage. The enemy will sustain five hits (each hit 1 second after the other), total damage of which is 50% of the wounding blow's Physical damage composition.  (If your hit dealt 100 damage of pure Physical damage and triggered OW, the enemy will take five hits of 50 damage each). Items or bonuses that modify damage output will change this percentage.
 
 
  
 
== Animation ==
 
== Animation ==

Revision as of 21:44, 5 February 2009

Open Wounds

Open Wounds is the simplest of the four Wound effects. It's just some physical Damage over Time (DoT).

See also Deep Wounds, Serious Open Wounds, Deadly Wounds.




Effect

When triggered, Open Wounds will cause bleeding damage. The enemy will sustain five hits (each hit 1 second after the other), total damage of which is 50% of the wounding blow's Physical damage composition. (If your hit dealt 100 damage of pure Physical damage and triggered OW, the enemy will take five hits of 50 damage each). Items or bonuses that modify damage output will change this percentage.

Animation

Open wounds has the following Bleeding animation:

open_wounds.png


Availability

This bonus sometimes spawns with Weapon Lore requirement (you need to have Sword Weapons skill or similar to unlock them), and sometimes they don't need any skill. Mods that are available without a Modifier Skill generally have a higher chance to proc. Modifiable mods require a significant skill investment to approach similar chance to proc, but are much more commonly available.

The following table shows the items on which Open Wounds can appear. For example, a Polearm will never require Pole Arms skill to unlock the bonus (if OW spawns on it), while a sword can have it with or without Sword Weapons (though more often you will need the skill).

Can spawn on: Can spawn without Weapon Lore? Associated Weapon Lore
Swords: available as blue mod Sword Weapons
Throwing Weapons: available as blue mod Ranged Weapons
Bows: available as blue mod
Polearms: available as blue mod none
Axes/Hammers: available as blue mod Hafted Weapons
Rings/Gloves: available as blue mod none

It is available as blue mod (that requires no skill) on the following unique weapons and a ring: Blade of Mutiny, Dwendorik's Vanquisher, Xyryna's parable, Paladin's Honour, Crimson Vengeance, Inquisition Token.

It is available as blue mod (that requires no skill) on the following set items: Deylen's Vindictiveness (also a full set bonus), Ilgard's Judgement, Cowl of Anguish, Niokaste's Blade Dance (full set bonus).

It is available with Hafted Weapons skill on Executioner's Axe.


Chance to proc

Chance to proc Open Wounds scales with difficulty levels. A bonus on an item found in Bronze difficulty will improve when you move to next difficulties (for Open Wounds this is true even if the bonus does not require a Weapon Lore, though the values are less predictable).

Chance for unlockable Open Wounds will increase as you put more points in the relevant skill (or even with skill bonuses). Unlockable Open Wounds have the following chances to proc for each difficulty:

Difficulty 1 skill point 75 points 250+ points
Bronze: 3 % 5 % 10 %
Silver: 3,5 % 6 % 12 %
Gold: 4 % 6,9 % 14 %
Platinum: 4,5 % 8,1 % 17 %
Niobium: 5 % 9,3 % 20 %

Note that you need skill level 250 to reach the maximum value, regardless of difficulty.