Difference between revisions of "Sacred 2:Claws of Thunder"

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{|
 
{|
 
|http://www.sacredwiki.org/images/6/66/Claws_of_thunder.png
 
|http://www.sacredwiki.org/images/6/66/Claws_of_thunder.png
|Using an array of special metal blades as conductors, an [[Sacred 2:Assassin|Assassin]] charges the ions surrounding him and delivers a devastating series of lightning attacks to any who dare challenge him.  Passive chance for double hits when in the active slot.
+
|Using an array of special metal blades as conductors, an [[Sacred 2:Assassin|Assassin]] charges the ions surrounding him and delivers a devastating series of lightning attacks to any who dare challenge him.  Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot.
 
|}
 
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
 
* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
* [[Sacred 2:Damage|Damage]] (wielding starting weapon): 43-61 (36-54 [[Sacred 2:Physical|Physical]], 7-7 [[Sacred 2:Magic|Magic]])
+
* [[Sacred 2:Damage|Damage]] (wielding starting weapon): 40-58 (34-52 [[Sacred 2:Physical|Physical]], 6-6 [[Sacred 2:Magic|Magic]])
 
* Adds weapon magic damage (4 + 2 per level)
 
* Adds weapon magic damage (4 + 2 per level)
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 20 + 25 per level.
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.7 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
 
* '''Shock''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.6% per level).
* '''Charge''' - Successful hits will inflict more damage (+20%).
+
* '''Electrocute''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 40% + 0.2% per level.
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
* '''Cobra Strike''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Assassin (3 + 1.5 per level).
 
* '''Cobra Strike''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Assassin (3 + 1.5 per level).
* '''Electrocute''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] enemies (40% + 0.5% per level).
+
* '''Charge''' - Increases the weapon damage inflicted with each hit by 20% + 0.1% per level.
 
|}
 
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----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Double Hit''' - [[Sacred 2:Chance for Double Hit|Chance to strike twice]] with one hit (+30%).
+
* '''Double Hit''' - Adds a [[Sacred 2:Chance for Double Hit|chance for melee double hits]] (30% + 0.1% per level).
* '''Flay''' - Chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding damage]] (19% + 0.8% chance per level).
+
* '''Flay''' - Adds a chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding damage]] (19% + 0.3% chance per level).
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{|400}}|center|Claws of Thunder}}
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|{{s2frame|{{#ev:youtube|8MwN0kLDrL8|400}}|center|Claws of Thunder}}
 
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__NOTOC__
 
__NOTOC__
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* Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Tiger Strike|Tiger Strike]] and [[Sacred 2:Fists of Fire|Fists of Fire]].
 
* Goes well in a [[Sacred 2:Combo|combo]] either before or after [[Sacred 2:Tiger Strike|Tiger Strike]] and [[Sacred 2:Fists of Fire|Fists of Fire]].
  
* A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits.
+
* A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks.
 +
 
 +
* '''Double Hit''' gold mod only works with melee weapons.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
 
* Hits multiple opponents
 
* Hits multiple opponents
* Passive double-hit chance when in the active CA slot
+
* Fast animation speed compared to other multi-hit attacks
 +
* Passive bonuses when in the active CA slot
 
* Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy.
 
* Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy.
  
 
'''Cons'''
 
'''Cons'''
* Claws of Thunder is slow to execute, even with a fast execution speed. Rather than immediately attacking, the Assassin takes second to "wind-up," striking a pose before launching the attacks.  
+
* ...  
  
 
==Gallery==
 
==Gallery==

Latest revision as of 23:11, 9 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Claws_of_thunder.png Using an array of special metal blades as conductors, an Assassin charges the ions surrounding him and delivers a devastating series of lightning attacks to any who dare challenge him. Passive chance for double hits when in the active slot. Passive Chance Opponents Cannot Evade when in the active slot.

This is a Weapon Damage Based Combat Art.

Aspect

Martial_arts.png - Martial Arts

Innate Abilities (Lvl 1) mcdmg.jpg

  • Multi Hit Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
  • Damage (wielding starting weapon): 40-58 (34-52 Physical, 6-6 Magic)
  • Adds weapon magic damage (4 + 2 per level)
  • Multiplies all damage types of the equipped weapon: 35% + 9% per level.
  • Has an innate bonus to attack rating: 20 + 25 per level.
  • Regeneration Time: 7.7 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Cobra Strike - Inflicts additional life leech damage that heals the Assassin (3 + 1.5 per level).
  • Charge - Increases the weapon damage inflicted with each hit by 20% + 0.1% per level.

MODicons_08.gif Gold
Claws of Thunder


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage (including life leech from Cobra Strike) and critical chance, thus making Claws of Thunder hit harder, and allows modification points.
  • Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • A melee Assassin may want to keep Claws of Thunder in the active slot even when using regular left click attacks, as it gives a passive chance for double hits and chance opponents cannot evade attacks.
  • Double Hit gold mod only works with melee weapons.

Pros and Cons

Pros

  • Hits multiple opponents
  • Fast animation speed compared to other multi-hit attacks
  • Passive bonuses when in the active CA slot
  • Very interesting attack animation when mounted - the Mobiculum spins around in place while the Assassin's weapon repeatedly comes down on the enemy.

Cons

  • ...

Gallery