Difference between revisions of "Sacred 2:Combat Reflexes"

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(New page: Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster)
 
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Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif '''Combat Reflexes'''===
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Increases the chance to evade hostile [[Sacred 2:Weapons|weapon]] attacks and reduces the chance to sustain critical hits.
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* [[Sacred 2:Chance to evade|Evade chance]] +X%
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* Chance Against Critical Weapon Hits -Y%
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="140px" align="left"| Skill level
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|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
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|-align="center"
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|class="skillslc" align="left"|Evade Chance, +%:
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|3,1||12,2||19,2||24,4||28,3||31,3||33,8||35,9||36,6||'''48,3'''||49,5||51,6||53,4||54,8||56||57||57,9||59||59,9||60,7||61,4
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|-align="center"
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|class="skillslc" align="left"|Chance vs Critical, -%:
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|9||29,4||41,7||49,2||54,2||57,8||60,5||62,7||63,4||'''64,3'''||66,1||68,8||70,9||72,5||73,8||74,8||75,7||76,8||77,7||78,4||79
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|}
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally.
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===Properties===
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* Protects against Critical Damage from weapon attacks.
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===Breakpoints===
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* The bonuses are increased in steps as shown in the [[/Full Table|Combat Reflexes full table]].
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The '''Evade Chance bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''57.0'''*(x+1.43)/(x+43.5) Pre-Mastery
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* '''69.9'''*(x-19.1)/(x+5.95) Mastery
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The '''Avoid Critical Hits bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
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* '''85.6'''*(x-32.9)/(x-19.0) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = '''48.26'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 04:12, 16 December 2013


combatreflexes.gif Combat Reflexes

Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Evade Chance, +%: 3,1 12,2 19,2 24,4 28,3 31,3 33,8 35,9 36,6 48,3 49,5 51,6 53,4 54,8 56 57 57,9 59 59,9 60,7 61,4
Chance vs Critical, -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


lsTitle.png
rsTitle.png


Mastery

  • Greatly increases the chance to evade attacks. Upon gaining mastery, the chance to evade takes a large jump (11.7%) from which it proceeds to grow normally.


Properties

  • Protects against Critical Damage from weapon attacks.


Breakpoints


The Evade Chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 57.0*(x+1.43)/(x+43.5) Pre-Mastery
  • 69.9*(x-19.1)/(x+5.95) Mastery

The Avoid Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.50)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x-19.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

69.9*(75-19.1)/(75+5.95) = 69.9*55.9/80.95 = 48.26

This value compared with the table value is a good example of the precision the formulas offer.


See Also