Difference between revisions of "Sacred 2:Concentrate"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
* Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wielding starting weapon)
 
* Total [[Sacred 2:Damage|Damage]]: 40-48 [[Sacred 2:Physical|Physical]] / [[Sacred 2:Magic|Magic]] (wielding starting weapon)
* Converts physical damage to magic: 40% + 1% per level
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* Physical damage converted to magic: 33.2%
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level.
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 40 + 35 per level.
 
* [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level
 
* [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 4.1 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 6.1 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Focus''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level).
 
* '''Focus''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] (40% + 0.2% per level).
* '''Intensify''' - Adds more magic damage to the attack (5 + 5 per level).
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* '''Intensify''' - Adds more base magic damage to Concentrate (5 + 0.3 per level).
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Sap''' - [[Sacred 2:Life leeched per hit|Leeches life]] to restore the Barbarian's hitpoints (5 + 5 damage per level).
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* '''Sap''' - Inflicts addtional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Barbarian (5 + 5 per level).
* '''Steal Mana''' - Successful hits [[Sacred 2:Regeneration per hit|regenerate combat arts]].
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* '''Steal Mana''' - [[Sacred 2:Regeneration per hit|Leeches energy]] from opponents, regenerating the Barbarian's combat arts (0.95s + 0.05s per level).
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Enervate''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents (60% + 0.4% per level).
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* '''Enervate''' - Increases the [[Sacred 2:Chance for Weaken|chance to weaken]] opponents by 60% + 0.4% per level.
* '''Cripple''' - Hits [[Sacred 2:Opponent's attack value|reduce the target's attack rating]] by 130 + 10 per level.
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* '''Cripple''' - Decreases the [[Sacred 2:Opponent's attack value|opponent's attack rating]] briefly by 13% + 1% per level (10s duration).
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
*Concentrate has its own built-in attack rating boost based on CA level and uses casting speed instead of attack speed (like the High Elf's [[Sacred 2:Magic Coup|Magic Coup]]), which frees the Barbarian from needing a weapon lore skill to make good use of this combat art.
 
*Concentrate has its own built-in attack rating boost based on CA level and uses casting speed instead of attack speed (like the High Elf's [[Sacred 2:Magic Coup|Magic Coup]]), which frees the Barbarian from needing a weapon lore skill to make good use of this combat art.
 +
 +
*The attack rating debuff from '''Cripple''' lasts a long time (10s default, 20s at max level), and stacks with each hit delivered, although with diminishing returns so it will never reduce the opponent's attack rating to "0".
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 15:23, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Concentrate.png Sometimes a series of blows is not nearly as effective as a single, concentrated strike. A Barbarian trained in this skill learns how to focus his strength into a single blow that cuts through the guard of an enemy and slices through their armor.

This is a Hybrid Damage Based Combat Art.

Aspect

Tactical_warfare.png - Tactical Warfare

Innate Abilities (Lvl 1) mcdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Sap - Inflicts addtional life leech damage that heals the Barbarian (5 + 5 per level).
  • Steal Mana - Leeches energy from opponents, regenerating the Barbarian's combat arts (0.95s + 0.05s per level).

MODicons_08.gif Gold
Concentrate


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - indirectly, it increases weapon damage (including the life leech effect of the Sap modification) and critical chance, thus making Concentrate hit harder, and allows modification points.
  • Any weapon lore - will indirectly increase this chance to hit by increasing the attack rating. Will not boost the execution speed (Concentrate uses Casting Speed instead).
  • Combat Discipline will reduce its regeneration time if this Combat Art is placed within a combo. No damage boost.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Concentrate has its own built-in attack rating boost based on CA level and uses casting speed instead of attack speed (like the High Elf's Magic Coup), which frees the Barbarian from needing a weapon lore skill to make good use of this combat art.
  • The attack rating debuff from Cripple lasts a long time (10s default, 20s at max level), and stacks with each hit delivered, although with diminishing returns so it will never reduce the opponent's attack rating to "0".

Pros and Cons

Pros

  • High damage and attack rating.
  • Chance to bypass armor allows to cut through even heavily resistant opponents

Cons

  • ...

Gallery