Difference between revisions of "Sacred 2:Confuse"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Duration: 9 seconds
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* Duration: 9 seconds + 0.05s per level
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 10.6s = 70.6 seconds
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 59.4s + 15.9s = 75.4 seconds
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* Cooldown slowly decreases as Confuse levels up
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
* When this curse is cast, the battle becomes a free-for-all. All enemy factions are ignored, they will attack anything and everything, including each other and the player.
 
* When this curse is cast, the battle becomes a free-for-all. All enemy factions are ignored, they will attack anything and everything, including each other and the player.
* The '''Battlelust''' mods make a single casting last longer and so are better for extended fights.  The '''Rush''' mods reduce the time between castings and so are better if moving from one short battle to the next.
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* The '''Battlelust''' mods make a single casting last longer and so are better for extended fights.  Taking all three will result in a duration of around 20 seconds at high levels, at the expense of a longer cooldown.
 +
* The '''Rush''' mods reduce the time between castings and so are better if moving from one short battle to the next. Taking all three mods can result in a cooldown as low as 20 seconds at high levels, at the expense of a shorter duration.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 21:37, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Confuse.png Necromancers can tap into the spirit realm, channelling bitter and mischievous spirits into the minds of nearby enemies. The victims are bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friend and foe alike. The discordant wailing of these spirits builds to a crescendo, eventually driving the victim mad.

This is a Spell Damage Based Combat Art.

Aspect

Curses.png - Curses

Innate Abilities (Lvl 1)

  • Duration: 9 seconds + 0.05s per level
  • Cooldown + Regeneration Time: 59.4s + 15.9s = 75.4 seconds
  • Cooldown slowly decreases as Confuse levels up

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Battlelust - Extends the duration of Confuse by 1 second.
  • Rush - Reduces the cooldown of Confuse by 8%

MODicons_10.gif Silver
  • Battlelust - Extends the duration of Confuse by 1.5 seconds.
  • Rush - Reduces the cooldown of Confuse by 10%

MODicons_08.gif Gold
  • Battlelust - Extends the duration of Confuse by 1.5 seconds.
  • Rush - Reduces the cooldown of Confuse by 10%
Confuse


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • When this curse is cast, the battle becomes a free-for-all. All enemy factions are ignored, they will attack anything and everything, including each other and the player.
  • The Battlelust mods make a single casting last longer and so are better for extended fights. Taking all three will result in a duration of around 20 seconds at high levels, at the expense of a longer cooldown.
  • The Rush mods reduce the time between castings and so are better if moving from one short battle to the next. Taking all three mods can result in a cooldown as low as 20 seconds at high levels, at the expense of a shorter duration.

Pros and Cons

Pros

  • Huge range, affects all enemies within sight.

Cons

  • Inflicts no damage.
  • No way to really customize its effects.
  • Short duration, long cooldown.

Gallery