Difference between revisions of "Sacred 2:Damage over time: Poison"

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Reduces [[Sacred 2:Poison|Poison]] [[Sacred 2:Damage over Time|Damage over Time]]  done to a player by enemy
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This effect causes [[Sacred 2:Poison|Poison]] [[Sacred 2:Damage over Time|Damage over Time]].  It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player.  It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). 
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It is important to note that neither [[Sacred 2:Armor|Armor]] nor [[Sacred 2:Damage Mitigation|Damage Mitigation]] can protect against Damage over Time: Poison.  The modifier ''[[Sacred 2:Chance for Poison|Opponent's Chance to Poison - X%]]'' will reduce the likelihood of being Poisoned by opponents, however it will not affect Poison Damage over Time that is built into Combat Arts. The most effective way to resist this effect is to use the modifier ''Damage Over Time: Poison -X%''.
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==Combat Arts that Cause Damage Over Time: Poison==
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'''[[Sacred 2:Dragon Mage|Dragon Mage]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMgw.gif [[Sacred 2:Gust of Wind|Gust of Wind]]
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'''[[Sacred 2:Dryad|Dryad]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRtt.gif [[Sacred 2:Twisted Torment|Twisted Torment]]
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRvd.gif [[Sacred 2:Viperish Disease|Viperish Disease]]
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==Availability of ''Damage Over Time: Poison -X%'' as an [[Sacred 2:Item Modifiers|Item Modifier]]==
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This modifier will reduce the amount of Poison damage over time the player suffers by a percentage.

Revision as of 18:55, 16 October 2013


This effect causes Poison Damage over Time. It can be inflicted by the weapons and Combat Arts of opponents and the player. It is also caused by the Secondary Damage Effect of Poison damage (also called Poison).

It is important to note that neither Armor nor Damage Mitigation can protect against Damage over Time: Poison. The modifier Opponent's Chance to Poison - X% will reduce the likelihood of being Poisoned by opponents, however it will not affect Poison Damage over Time that is built into Combat Arts. The most effective way to resist this effect is to use the modifier Damage Over Time: Poison -X%.

Combat Arts that Cause Damage Over Time: Poison

Dragon Mage

DMgw.gif Gust of Wind

Dryad

DRtt.gif Twisted Torment

DRvd.gif Viperish Disease

Availability of Damage Over Time: Poison -X% as an Item Modifier

This modifier will reduce the amount of Poison damage over time the player suffers by a percentage.